X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue diff --git a/TODO b/TODO index c3c5b5f..276d56f 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,28 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: +IN GENERAL: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- expand use of hardcoded_strings module(s) -- check for return values of *printf() +ROGUELIKE SKRIPT -- be more strict and humble when allocating memory from the stack +- do something about the invisibility of error messages -- handle crashes on OS X: +BOTH SERVER/CLIENT: -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- fix buggy scrollling of large maps