X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue diff --git a/TODO b/TODO index 7586040..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,19 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- make shape of map (and diagonal movement penalty) configurable in config file +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: @@ -28,4 +21,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- re-work unnecessary complex command / keybinding / server message mapping