X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=49150b5ad74f160ae79d45610a69c3ceaf622fa4;hb=8d4de89107cf8e29c45c6375f4299b11d1d01d9a;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=6578cd2cba8e7f9cb4b8dd99b4670aaeccb337a7;p=plomrogue diff --git a/TODO b/TODO index 5438e49..49150b5 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,26 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- quote escaping in token_from_line() -- handle crashes on OS X: +- do something about common crashes caused by server/client miscommunication SERVER: -- implement field of view / line of sight and obstacles for those on the map +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- is it actually useful to define map object action ids in the config file? +CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "ITEM_HERE" query to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +