X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=5082737046988a0f62bdceec57e5f2bfc56e398c;hb=85cd980ab5f84ea2d1979ea39af6d230b2788120;hp=6aebac58472a10052be412774533c01a8b186486;hpb=862d185c9f3836499717010ea0b1eafd4bfae97b;p=plomrogue diff --git a/TODO b/TODO index 6aebac5..5082737 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,30 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- check for return values of *printf() + +- be more strict and humble when allocating memory from the stack + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- optimize too-slow AI / FOV algorithms; maybe use + ? -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- make shape of map (and diagonal movement penalty) configurable in config file +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h - -- simplify get_keyname_to_keycode()