X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=571404843ad157fa45b4fc72feff3023d11dc27e;hb=2b2a1e0169b3a863fd87b679d789a4e2b789eb67;hp=04a1f0ec233a82c736854f8ae7ae7ad2578a9762;hpb=2ed0513d8eb44cb658107d0eb3c770b36dd7071b;p=plomrogue diff --git a/TODO b/TODO index 04a1f0e..5714048 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,21 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't - -- check for return values of *printf() +IN GENERAL: -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +- in message reading/queueing, handle case of unfinished nl-delimited messages CLIENT: -- enable toggling of window borders - -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- re-work unnecessary complex command / keybinding / server message mapping -- does get_n_of_keybs() really need to be its own function? (only used once) +BUILD PROCESS: -- transform Keybindings struct series from a linked list into an array +- erlehmann's redo scripts are not OSX-compliant, see: +