X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=571404843ad157fa45b4fc72feff3023d11dc27e;hb=2b2a1e0169b3a863fd87b679d789a4e2b789eb67;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/TODO b/TODO index c6623da..5714048 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- in message reading/queueing, handle case of unfinished nl-delimited messages CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +