X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hb=82f133cf623c2ed8450aaa3701585f873c76a091;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/TODO b/TODO index c6623da..6ac09aa 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- optimize too-slow AI / FOV algorithms +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- optimize too-slow AI / FOV algorithms; maybe use + ? -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: