X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=7557ab3f4a7b144bacf3f097af34a212c01e4520;hb=27f8cdc988b4bbd92d9d0daee7019461c690008e;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/TODO b/TODO index c6623da..7557ab3 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: