X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=82d6b1d84158748757619db03defd3aee4546636;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue diff --git a/TODO b/TODO index bb54d85..76c8a47 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -- maps are always as wide as high, so only use one of the two values +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- optimize too-slow AI / FOV algorithms +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: @@ -26,4 +29,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- do something about a growing log slowing down the client