X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=8c06886c0abb95f74eefba52c0bb967b215f2126;hp=42187cd10c2686a907520ec40389dce2cf297bb5;hpb=db73b76a8514bc1160031d5908a451d34dd2686e;p=plomrogue diff --git a/TODO b/TODO index 42187cd..76c8a47 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: @@ -24,4 +29,4 @@ CLIENT: - make log scrollable -- handle systems without SIGWINCH +- do something about a growing log slowing down the client