X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=997edd45d2002dc021d1d74a12473e6055a82a75;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=ef04cd096599eba243b40c5d40da38398adc7785;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..a2625e6 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,30 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping