X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=c25e2499bcfcdc43202f7a59ab97ce802d418a6c;hp=7557ab3f4a7b144bacf3f097af34a212c01e4520;hpb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;p=plomrogue diff --git a/TODO b/TODO index 7557ab3..abed3b2 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,26 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -BOTH SERVER/CLIENT: - - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss +- quote escaping in token_from_line() + +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- consider - +- pythonize Python code -- save confserver/world data in record and save file, too; handle them like god - commands +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +- draw_win_log() is still buggy (make mem alloc for other line break styles!)