X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=b90cb760869500a4469917c237421ae5bf691744;hb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..b90cb76 100644 --- a/TODO +++ b/TODO @@ -7,14 +7,18 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack + +- in textfield_width(), handle too large lines somehow + +- use select() polling where possible for server-client communication + +- may err_line store the processed line internally as it does the line count SERVER: - implement field of view / line of sight and obstacles for those on the map -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - - is it actually useful to define map object action ids in the config file? - make shape of map (and diagonal movement penalty) configurable in config file @@ -22,7 +26,7 @@ SERVER: - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- rename confserver/defs to confserver/map_objects +- why does an MapObjAct id of 0 fail? CLIENT: @@ -30,4 +34,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- implement server-config-file-like parsing for client-config-files, too