X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=bc87d095f830bac174b90b2aa901821fa86e8ace;hb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=0907037fc188c28471805286a67b786264ba3e2f;p=plomrogue diff --git a/TODO b/TODO index 766b12d..bc87d09 100644 --- a/TODO +++ b/TODO @@ -2,14 +2,8 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate - check for return values of *printf() @@ -25,10 +19,15 @@ SERVER: - make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + +- rename confserver/defs to confserver/map_objects + CLIENT: - enable toggling of window borders -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- make log scrollable + +- re-organize code: empty misc.h into proper modules, split up windows.h