X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,29 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -- maps are always as wide as high, so only use one of the two values +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands + +- ensure atomic re-writing of savefile -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- FOV algorithm is buggy in large maps CLIENT: @@ -24,4 +31,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- do something about a growing log slowing down the client