X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,34 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- is it actually useful to define map object action ids in the config file? +- ensure atomic re-writing of savefile -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- FOV algorithm is buggy in large maps CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client