X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=c6623da4ddf03a19c52db310a12cb1e684a275a2;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..c6623da 100644 --- a/TODO +++ b/TODO @@ -7,27 +7,19 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- rename confserver/defs to confserver/map_objects - CLIENT: - enable toggling of window borders - make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h