X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=7e43b1fff89706212291384ddaa762fa30b02cb4;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,34 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- why does an MapObjAct id of 0 fail? +- save confserver/world data in record and save file, too; handle them like god + commands + +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player