X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=e59dd4b5eaac0bc3db856d61075e3048f1ae22b3;hp=85282def52fa92671d94e55476487e4bdfc6ba33;hpb=76ec1855b42a62dd569e3230120556854ca7329f;p=plomrogue diff --git a/TODO b/TODO index 85282de..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,34 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- make config files format more readable / self-explanatory - - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: -- implement field of view / line of sight and obstacles for those on the map +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +SERVER: -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands + +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player