X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=client.py;h=9d0da0d534399be8f546258d8976036ac53c9eb6;hb=64bf1873a6686c1bc974321c13d3c9f7800db0d6;hp=6594fb506fe7f78a8c050a5ce364dbbca9bd0ba6;hpb=b7d8d49aaca0cdfd7be583c5da44aa37e9ad693c;p=plomrogue2-experiments diff --git a/client.py b/client.py index 6594fb5..9d0da0d 100755 --- a/client.py +++ b/client.py @@ -4,10 +4,58 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser -from game_common import World, CommonCommandsMixin +import game_common -class Game(CommonCommandsMixin): +def get_map_class(geometry): + return globals()['Map' + geometry] + + +class MapSquare(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + terrain = ''.join(terrain_as_list) + map_lines = [] + start_cut = 0 + while start_cut < len(terrain): + limit = start_cut + self.game.world.map_.size[1] + map_lines += [terrain[start_cut:limit]] + start_cut = limit + return "\n".join(map_lines) + + +class MapHex(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + new_terrain_list = [] + x = 0 + y = 0 + for c in terrain_as_list: + new_terrain_list += [c, ' '] + x += 1 + if x == self.size[1]: + new_terrain_list += ['\n'] + x = 0 + y += 1 + if y % 2 != 0: + new_terrain_list += [' '] + return ''.join(new_terrain_list) + + +class World(game_common.World): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.get_map_class = get_map_class + self.map_ = self.get_map_class('Hex')() + + +class Game(game_common.CommonCommandsMixin): world = World() log_text = '' @@ -64,29 +112,7 @@ class WidgetManager: for t in self.game.world.things: pos_i = self.game.world.map_.get_position_index(t.position) terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_) - - #terrain = ''.join(terrain_as_list) - #map_lines = [] - #start_cut = 0 - #while start_cut < len(terrain): - # limit = start_cut + self.game.world.map_.size[1] - # map_lines += [terrain[start_cut:limit]] - # start_cut = limit - #return "\n".join(map_lines) - - new_terrain_list = [] - x = 0 - y = 0 - for c in terrain_as_list: - new_terrain_list += [c, ' '] - x += 1 - if x == self.game.world.map_.size[1]: - new_terrain_list += ['\n'] - x = 0 - y += 1 - if y % 2 != 0: - new_terrain_list += [' '] - return ''.join(new_terrain_list) + return self.game.world.map_.list_terrain_to_lines(terrain_as_list) def update(self): """Redraw all non-edit widgets."""