X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=bc5b8c3a5ec58a4776e6642e76fb7f4353a92e7b;hb=cffcecff2e4bb085305b9ef0f7cf4b5b20445f44;hp=51bb37271f31bbb6db66787ddc9cbc38025fcd7b;hpb=599f48bd1d9270cf154e885cf276adb05727507a;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 51bb372..bc5b8c3 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -37,6 +37,10 @@ class World(WorldBase): super().__init__(*args, **kwargs) self.player_id = 0 + @property + def player(self): + return self.get_thing(self.player_id) + def new_thing_id(self): if len(self.things) == 0: return 0 @@ -58,20 +62,16 @@ class World(WorldBase): the player's task is finished, the loop breaks. """ while True: - player = self.get_player() - player_i = self.things.index(player) + player_i = self.things.index(self.player) for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 for thing in self.things[:player_i]: thing.proceed() - player.proceed(is_AI=False) - if player.task is None: + self.player.proceed(is_AI=False) + if self.player.task is None: break - def get_player(self): - return self.get_thing(self.player_id) - def make_new(self, yx, seed): import random @@ -140,19 +140,20 @@ class Game: self.io.send('TURN ' + str(self.world.turn)) self.io.send('MAP ' + stringify_yx(self.world.map_.size)) - visible_map = self.world.get_player().get_visible_map() + visible_map = self.world.player.get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) - visible_things = self.world.get_player().get_visible_things() + visible_things = self.world.player.get_visible_things() for thing in visible_things: self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - player = self.world.get_player() - self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) - self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in - player.inventory])) - for id_ in player.inventory: + if len(self.world.player.inventory) > 0: + self.io.send('PLAYER_INVENTORY %s' % + ','.join([str(i) for i in self.world.player.inventory])) + else: + self.io.send('PLAYER_INVENTORY ,') + for id_ in self.world.player.inventory: thing = self.world.get_thing(id_) self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, @@ -167,7 +168,7 @@ class Game: """ self.io.send('TURN_FINISHED ' + str(self.world.turn)) self.world.proceed_to_next_player_turn() - msg = str(self.world.get_player()._last_task_result) + msg = str(self.world.player._last_task_result) self.io.send('LAST_PLAYER_TASK_RESULT ' + quote(msg)) self.send_gamestate() @@ -180,7 +181,7 @@ class Game: return p def cmd_TASK_colon(task_name, game, *args): - game.world.get_player().set_task(task_name, args) + game.world.player.set_task(task_name, args) game.proceed() def cmd_SET_TASK_colon(task_name, game, thing_id, todo, *args):