X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=07bfae0e1b905f8141fe281d1c475b44fcd400e0;hb=a81ea397900267331c15c1cda5d349b22a49ea16;hp=0c3da0ada3b9e49dc784dbd9000c674f0a86b142;hpb=3efcac66212325fecbbf28e3c19762821fb65d76;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 0c3da0a..07bfae0 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,5 +1,5 @@ from plomrogue.misc import quote -from plomrogue.errors import GameError +from plomrogue.errors import GameError, ArgError @@ -22,46 +22,10 @@ def cmd_TERRAINS(game, connection_id): cmd_TERRAINS.argtypes = '' def cmd_ALL(game, msg, connection_id): - from plomrogue.mapping import DijkstraMap - - def lower_msg_by_volume(msg, volume, largest_audible_distance): - import random - factor = largest_audible_distance / 4 - lowered_msg = '' - for c in msg: - c = c - while random.random() > volume * factor: - if c.isupper(): - c = c.lower() - elif c != '.' and c != ' ': - c = '.' - else: - c = ' ' - lowered_msg += c - return lowered_msg - speaker = game.get_player(connection_id) if not speaker: raise GameError('need to be logged in for this') - largest_audible_distance = 20 - dijkstra_map = DijkstraMap(game.maps, speaker.position, - largest_audible_distance, game.get_map) - for c_id in game.sessions: - listener = game.get_player(c_id) - target_yx = dijkstra_map.target_yx(*listener.position, True) - if not target_yx: - continue - listener_distance = dijkstra_map[target_yx] - if listener_distance > largest_audible_distance: - continue - volume = 1 / max(1, listener_distance) - lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance) - lowered_nick = lower_msg_by_volume(speaker.name, volume, - largest_audible_distance) - game.io.send('CHAT ' + - quote('(volume: %.2f) %s: %s' % (volume, lowered_nick, - lowered_msg)), - c_id) + speaker.sound(speaker.name, msg) cmd_ALL.argtypes = 'string' def cmd_SPAWN_POINT(game, big_yx, little_yx): @@ -79,7 +43,7 @@ def cmd_LOGIN(game, nick, connection_id): t = game.thing_types['Player'](game) t.position = game.spawn_point game.things += [t] # TODO refactor into Thing.__init__? - t.player_char = game.get_next_player_char() + t.thing_char = game.get_next_player_char() game.sessions[connection_id] = { 'thing_id': t.id_, 'status': 'player' @@ -88,6 +52,10 @@ def cmd_LOGIN(game, nick, connection_id): t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) game.io.send('PLAYER_ID %s' % t.id_, connection_id) + for s in [s for s in game.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break game.changed = True cmd_LOGIN.argtypes = 'string' @@ -118,6 +86,19 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): game.changed = True cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' +def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char + #game.changed = True +cmd_THING_PROTECTION.argtypes = 'int:pos char' + def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): player = game.get_player(connection_id) if not player: @@ -127,7 +108,7 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): if tile_class == '.': raise GameError('tile class "." must remain unprotected') game.map_control_passwords[tile_class] = password - game.changed = True + #game.changed = True cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' def cmd_NICK(game, nick, connection_id): @@ -146,20 +127,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -#def cmd_QUERY(game, target_nick, msg, connection_id): -# if not connection_id in game.sessions: -# raise GameError('can only query when logged in') -# t = game.get_thing(game.sessions[connection_id], False) -# source_nick = t.name -# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: -# for c_id in game.sessions: -# if game.sessions[c_id] == t.id_: -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) -# return -# raise GameError('target user offline') -# raise GameError('can only query with registered nicknames') -#cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -170,6 +151,8 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): + if len(msg) > 500: + raise ArgError('annotation text must be <= 500 characters') player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) if not player.fov_test(big_yx, little_yx): @@ -181,7 +164,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): if little_yx in game.annotations[big_yx]: del game.annotations[big_yx][little_yx] else: - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg game.changed = True @@ -199,45 +182,36 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id): if little_yx in game.portals[big_yx]: del game.portals[big_yx][little_yx] else: - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg game.changed = True cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg game.changed = True cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_player(connection_id) - big_yx, little_yx = player.fov_stencil.source_yxyx(yx) - annotation = '(unknown)'; - if player.fov_test(big_yx, little_yx): - annotation = '(none)'; - if big_yx in game.annotations: - if little_yx in game.annotations[big_yx]: - annotation = game.annotations[big_yx][little_yx] - game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) -cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' - def cmd_MAP_LINE(game, big_yx, y, line): map_ = game.get_map(big_yx) map_.set_line(y, line) cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): - map_geometry_class = globals()['MapGeometry' + geometry] + from plomrogue.mapping import MapGeometryHex, MapGeometrySquare + map_geometry_class = MapGeometrySquare + if geometry == 'Hex': + map_geometry_class = MapGeometryHex game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' @@ -251,7 +225,7 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password): cmd_MAP_CONTROL_PW.argtypes = 'char string' def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): - if not thing_type in game.thing_types: + if thing_type not in game.thing_types: raise GameError('illegal thing type %s' % thing_type) _ = game.get_map(big_yx) t_old = None @@ -266,9 +240,67 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): game.changed = True cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' -def cmd_THING_NAME(game, thing_id, name): +def cmd_THING_NAME(game, thing_id, name, pw, connection_id): + # TODO check if thing in FOV t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) + if not game.can_do_thing_with_pw(t, pw): + raise GameError('wrong password for tile') t.name = name -cmd_THING_NAME.argtypes = 'int:pos string' + game.changed = True +cmd_THING_NAME.argtypes = 'int:pos string string' + +def cmd_GOD_THING_NAME(game, thing_id, name): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.name = name +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.blocking = True + t.portable = False + t.thing_char = '#' +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos' + +def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playing = playing + t.playlist_index = index + t.repeat = repeat +cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int:nonneg bool' + +def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playlist += [(title, length)] +cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos' + +def cmd_THING_BOTTLE_EMPTY(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Bottle': + raise GameError('thing of ID %s not bottle' % thing_id) + t.empty() +cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'