X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=1c59abfd0b4ca9e4bcb82351297cf1bab59c321b;hb=6cc83951670f2022bd22cbf0728ebb4c25479c4d;hp=e62d6639468d0e5606bd0bec4cbfcf77cc396a37;hpb=957e53c2d64cbb227f5bfe34653c766381659f01;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index e62d663..1c59abf 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -4,46 +4,82 @@ from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map +# TODO: instead of sending tasks and thing types on request, send them on connection + def cmd_TASKS(game, connection_id): tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' +def cmd_THING_TYPES(game, connection_id): + for t_t in game.thing_types.values(): + game.io.send('THING_TYPE %s %s' % (t_t.get_type(), t_t.symbol_hint), + connection_id) +cmd_THING_TYPES.argtypes = '' + def cmd_ALL(game, msg, connection_id): - import math + + def lower_msg_by_volume(msg, volume): + lowered_msg = '' + for c in msg: + c = c + while random.random() > volume * 8: + if c.isupper(): + c = c.lower() + elif c != '.' and c != ' ': + c = '.' + else: + c = ' ' + lowered_msg += c + return lowered_msg + + import random if not connection_id in game.sessions: raise GameError('need to be logged in for this') - speaker = game.get_thing(game.sessions[connection_id], False) - dijkstra_map = Map(game.map_geometry.size) - n_max = 256 - dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] - dijkstra_map[speaker.position] = 0 + speaker = game.get_thing(game.sessions[connection_id]) + n_max = 255 + map_size = game.map.size_i + dijkstra_map = [n_max for i in range(game.map.size_i)] + dijkstra_map[game.map.get_position_index(speaker.position)] = 0 shrunk = True while shrunk: shrunk = False - for pos in dijkstra_map: - if game.map[pos] == 'X': + for i in range(map_size): + if game.map.terrain[i] == 'X': continue - neighbors = game.map_geometry.get_neighbors(pos) + neighbors = game.map_geometry.get_neighbors_i(i) for direction in [d for d in neighbors if neighbors[d]]: - yx = neighbors[direction] - if dijkstra_map[yx] < dijkstra_map[pos] - 1: - dijkstra_map[pos] = dijkstra_map[yx] + 1 + j = neighbors[direction] + if dijkstra_map[j] < dijkstra_map[i] - 1: + dijkstra_map[i] = dijkstra_map[j] + 1 shrunk = True + #print('DEBUG') + #line_to_print = [] + #x = 0 + #for n in dijkstra_map: + # line_to_print += ['%3s' % n] + # x += 1 + # if x >= game.map.size.x: + # x = 0 + # print(' '.join(line_to_print)) for c_id in game.sessions: - listener = game.get_thing(game.sessions[c_id], create_unfound=False) - volume = 1 / max(1, dijkstra_map[listener.position]) + listener = game.get_thing(game.sessions[c_id]) + listener_vol = dijkstra_map[game.map.get_position_index(listener.position)] + volume = 1 / max(1, listener_vol) + lowered_msg = lower_msg_by_volume(msg, volume) + lowered_nick = lower_msg_by_volume(speaker.nickname, volume) game.io.send('CHAT ' + - quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)), + quote('(volume: %.2f) %s: %s' % (volume, lowered_nick, + lowered_msg)), c_id) cmd_ALL.argtypes = 'string' def cmd_LOGIN(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + for t in [t for t in game.things if t.type_ == 'Player' and t.nickname == nick]: raise GameError('name already in use') if connection_id in game.sessions: raise GameError('cannot log in twice') - t = game.thing_types['player'](game) + t = game.thing_types['Player'](game) t.position = YX(game.map.size.y // 2, game.map.size.x // 2) game.things += [t] # TODO refactor into Thing.__init__? game.sessions[connection_id] = t.id_ @@ -55,12 +91,12 @@ def cmd_LOGIN(game, nick, connection_id): cmd_LOGIN.argtypes = 'string' def cmd_NICK(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + for t in [t for t in game.things if t.type_ == 'Player' and t.nickname == nick]: raise GameError('name already in use') if not connection_id in game.sessions: raise GameError('can only rename when already logged in') t_id = game.sessions[connection_id] - t = game.get_thing(t_id, False) + t = game.get_thing(t_id) old_nick = t.nickname t.nickname = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) @@ -71,20 +107,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -def cmd_QUERY(game, target_nick, msg, connection_id): - if not connection_id in game.sessions: - raise GameError('can only query when logged in') - t = game.get_thing(game.sessions[connection_id], False) - source_nick = t.nickname - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: - for c_id in game.sessions: - if game.sessions[c_id] == t.id_: - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) - return - raise GameError('target user offline') - raise GameError('can only query with registered nicknames') -cmd_QUERY.argtypes = 'string string' +#def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.nickname +# for t in [t for t in game.things if t.type_ == 'Player' and t.nickname == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +#cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -95,7 +131,7 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id], False) + player = game.get_thing(game.sessions[connection_id]) if player.fov_stencil[yx] != '.': raise GameError('cannot annotate tile outside field of view') if not game.can_do_tile_with_pw(yx, pw): @@ -109,7 +145,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' def cmd_PORTAL(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id], False) + player = game.get_thing(game.sessions[connection_id]) if player.fov_stencil[yx] != '.': raise GameError('cannot edit portal on tile outside field of view') if not game.can_do_tile_with_pw(yx, pw): @@ -133,7 +169,7 @@ def cmd_GOD_PORTAL(game, yx, msg): cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_thing(game.sessions[connection_id], False) + player = game.get_thing(game.sessions[connection_id]) annotation = '(unknown)'; if player.fov_stencil[yx] == '.': annotation = '(none)'; @@ -158,3 +194,19 @@ cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' def cmd_MAP_CONTROL_PW(game, tile_class, password): game.map_control_passwords[tile_class] = password cmd_MAP_CONTROL_PW.argtypes = 'char string' + +def cmd_THING(game, yx, thing_type, thing_id): + if not thing_type in game.thing_types: + raise GameError('illegal thing type %s' % thing_type) + if yx.y < 0 or yx.x < 0 or yx.y >= game.map.size.y or yx.x >= game.map.size.x: + raise GameError('illegal position %s' % yx) + t_old = None + if thing_id > 0: + t_old = game.get_thing(thing_id) + t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx) + if t_old: + game.things[game.things.index(t_old)] = t_new + else: + game.things += [t_new] + game.changed = True +cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'