X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=1cf051266e81a6c504454004a1f3cfddb7cb3bfd;hb=af8fcb03dfec27571cf6c79127a326caa2348bba;hp=603e0d32414c5eb8fa756633123d2434f014f499;hpb=75157d7506ff0bee2e1e0020681cdc9c7a19b801;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 603e0d3..1cf0512 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,13 +1,11 @@ from plomrogue.misc import quote -from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap +from plomrogue.errors import GameError, ArgError # TODO: instead of sending tasks, thing types etc. on request, send them on connection def cmd_TASKS(game, connection_id): - tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' @@ -24,65 +22,94 @@ def cmd_TERRAINS(game, connection_id): cmd_TERRAINS.argtypes = '' def cmd_ALL(game, msg, connection_id): - - def lower_msg_by_volume(msg, volume, largest_audible_distance): - import random - factor = largest_audible_distance / 8 - lowered_msg = '' - for c in msg: - c = c - while random.random() > volume * factor: - if c.isupper(): - c = c.lower() - elif c != '.' and c != ' ': - c = '.' - else: - c = ' ' - lowered_msg += c - return lowered_msg - speaker = game.get_player(connection_id) if not speaker: raise GameError('need to be logged in for this') - largest_audible_distance = 20 - dijkstra_map = DijkstraMap(game.maps, speaker.position, - largest_audible_distance, game.get_map) - for c_id in game.sessions: - listener = game.get_player(c_id) - target_yx = dijkstra_map.target_yx(*listener.position, True) - if not target_yx: - continue - listener_distance = dijkstra_map[target_yx] - if listener_distance > largest_audible_distance: - continue - volume = 1 / max(1, listener_distance) - lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance) - lowered_nick = lower_msg_by_volume(speaker.name, volume, - largest_audible_distance) - game.io.send('CHAT ' + - quote('(volume: %.2f) %s: %s' % (volume, lowered_nick, - lowered_msg)), - c_id) + speaker.sound(speaker.name, msg) cmd_ALL.argtypes = 'string' +def cmd_SPAWN_POINT(game, big_yx, little_yx): + if little_yx.y >= game.map_geometry.size.y or \ + little_yx.x >= game.map_geometry.size.x: + raise GameError('illegal spawn point') + game.spawn_point = big_yx, little_yx +cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg' + def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.thing_types['Player'](game) - t.position = (YX(0,0), - YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2)) - game.things += [t] # TODO refactor into Thing.__init__? - t.player_char = game.get_next_player_char() - game.sessions[connection_id] = {'thing_id': t.id_} + t = game.add_thing('Player', game.spawn_point) + t.thing_char = game.get_next_player_char() + game.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } game.io.send('LOGIN_OK', connection_id) t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) game.io.send('PLAYER_ID %s' % t.id_, connection_id) + for s in [s for s in game.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_BECOME_ADMIN(game, password, connection_id): + player = game.thing_types['Player'](game) + if not player: + raise GameError('need to be logged in for this') + if password in game.admin_passwords: + game.sessions[connection_id]['status'] = 'admin' + game.io.send('ADMIN_OK', connection_id) + else: + raise GameError('wrong password') +cmd_BECOME_ADMIN.argtypes = 'string' + +def cmd_ADMIN_PASSWORD(game, password): + game.admin_passwords += [password] +cmd_ADMIN_PASSWORD.argtypes = 'string' + +def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + map_control = game.get_map(big_yx, 'control') + map_control[little_yx] = control_char + game.changed = True + game.record_fov_change((big_yx, little_yx)) +cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' + +def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char + #game.changed = True +cmd_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if tile_class == '.': + raise GameError('tile class "." must remain unprotected') + game.map_control_passwords[tile_class] = password + #game.changed = True +cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' + def cmd_NICK(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') @@ -99,20 +126,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -#def cmd_QUERY(game, target_nick, msg, connection_id): -# if not connection_id in game.sessions: -# raise GameError('can only query when logged in') -# t = game.get_thing(game.sessions[connection_id], False) -# source_nick = t.name -# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: -# for c_id in game.sessions: -# if game.sessions[c_id] == t.id_: -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) -# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) -# return -# raise GameError('target user offline') -# raise GameError('can only query with registered nicknames') -#cmd_QUERY.argtypes = 'string string' +# def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +# cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -123,6 +150,8 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): + if len(msg) > 500: + raise ArgError('annotation text must be <= 500 characters') player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) if not player.fov_test(big_yx, little_yx): @@ -134,7 +163,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): if little_yx in game.annotations[big_yx]: del game.annotations[big_yx][little_yx] else: - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg game.changed = True @@ -150,47 +179,38 @@ def cmd_PORTAL(game, yx, msg, pw, connection_id): if msg == ' ': if big_yx in game.portals: if little_yx in game.portals[big_yx]: - del game.portals[big_yx][little_xy] + del game.portals[big_yx][little_yx] else: - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): - if not big_yx in game.annotations: + if big_yx not in game.annotations: game.annotations[big_yx] = {} game.annotations[big_yx][little_yx] = msg - game.changed = True + #game.changed = True cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): - if not big_yx in game.portals: + if big_yx not in game.portals: game.portals[big_yx] = {} game.portals[big_yx][little_yx] = msg - game.changed = True + #game.changed = True cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_player(connection_id) - big_yx, little_yx = player.fov_stencil.source_yxyx(yx) - annotation = '(unknown)'; - if player.fov_test(big_yx, little_yx): - annotation = '(none)'; - if big_yx in game.annotations: - if little_yx in game.annotations[big_yx]: - annotation = game.annotations[big_yx][little_yx] - game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) -cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' - def cmd_MAP_LINE(game, big_yx, y, line): map_ = game.get_map(big_yx) map_.set_line(y, line) cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): - map_geometry_class = globals()['MapGeometry' + geometry] + from plomrogue.mapping import MapGeometryHex, MapGeometrySquare + map_geometry_class = MapGeometrySquare + if geometry == 'Hex': + map_geometry_class = MapGeometryHex game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' @@ -204,24 +224,116 @@ def cmd_MAP_CONTROL_PW(game, tile_class, password): cmd_MAP_CONTROL_PW.argtypes = 'char string' def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): - if not thing_type in game.thing_types: + if thing_type not in game.thing_types: raise GameError('illegal thing type %s' % thing_type) - map_ = game.get_map(big_yx) - t_old = None - if thing_id > 0: - t_old = game.get_thing(thing_id) - t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx, - little_yx)) - if t_old: - game.things[game.things.index(t_old)] = t_new - else: - game.things += [t_new] + _ = game.get_map(big_yx) + game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id) game.changed = True cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' -def cmd_THING_NAME(game, thing_id, name): +def cmd_THING_NAME(game, thing_id, name, pw, connection_id): + # TODO check if thing in FOV + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not game.can_do_thing_with_pw(t, pw): + raise GameError('wrong password for thing') + t.name = name + game.changed = True +cmd_THING_NAME.argtypes = 'int:pos string string' + +def cmd_GOD_THING_NAME(game, thing_id, name): t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) t.name = name -cmd_THING_NAME.argtypes = 'int:pos string' +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.blocking = True + t.portable = False + t.thing_char = '#' +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos' + +def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playing = playing + t.playlist_index = index + t.repeat = repeat +cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool' + +def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'MusicPlayer': + raise GameError('thing of ID %s not music player' % thing_id) + t.playlist += [(title, length)] +cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos' + +def cmd_THING_BOTTLE_EMPTY(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Bottle': + raise GameError('thing of ID %s not bottle' % thing_id) + t.empty() +cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos' + +def cmd_THING_INSTALLED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not hasattr(t, 'installable'): + raise GameError('thing of ID %s not installable' % thing_id) + t.install() +cmd_THING_INSTALLED.argtypes = 'int:pos' + +def cmd_PLAYER_FACE(game, face, connection_id): + t = game.get_player(connection_id) + if not t: + raise GameError('can only draw face when already logged in') + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[t.name] = face + game.changed = True +cmd_PLAYER_FACE.argtypes = 'string' + +def cmd_GOD_PLAYER_FACE(game, name, face): + if len(face) != 18: + raise GameError('wrong face string length') + game.faces[name] = face +cmd_GOD_PLAYER_FACE.argtypes = 'string string' + +def cmd_GOD_PLAYER_HAT(game, name, hat): + if len(hat) != 18: + raise GameError('wrong hat string length') + game.hats[name] = hat +cmd_GOD_PLAYER_HAT.argtypes = 'string string' + +def cmd_THING_HAT_DESIGN(game, thing_id, design): + if len(design) != 18: + raise GameError('hat design of wrong length') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if t.type_ != 'Hat': + raise GameError('thing of ID %s not a hat' % thing_id) + t.design = design +cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'