X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=389b534da2bb7783dbd254a5ba16eb19f94289c0;hb=ebe7156740549c11953efc4058d318c141e0505d;hp=a80731da48336af7db5dbd9359a00ad56a4ad05f;hpb=540aec0e9bf55d0452cffda4b34e1995d3724abf;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index a80731d..389b534 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -4,6 +4,11 @@ from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex +def cmd_TASKS(game, connection_id): + tasks = [] + game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) +cmd_TASKS.argtypes = '' + def cmd_ALL(game, msg, connection_id): if not connection_id in game.sessions: raise GameError('need to be logged in for this') @@ -11,28 +16,35 @@ def cmd_ALL(game, msg, connection_id): game.io.send('CHAT ' + quote(t.nickname + ': ' + msg)) cmd_ALL.argtypes = 'string' -# TOOD split into two commands def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: raise GameError('name already in use') if connection_id in game.sessions: - t_id = game.sessions[connection_id] - t = game.get_thing(t_id, False) - old_nick = t.nickname - t.nickname = nick - game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) - else: - t = game.thing_types['player'](game) - t.position = YX(game.map.size.y // 2, game.map.size.x // 2) - game.things += [t] # TODO refactor into Thing.__init__? - game.sessions[connection_id] = t.id_ - game.io.send('LOGIN_OK', connection_id) - t.nickname = nick - game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) - game.io.send('PLAYER_ID %s' % t.id_, connection_id) + raise GameError('cannot log in twice') + t = game.thing_types['player'](game) + t.position = YX(game.map.size.y // 2, game.map.size.x // 2) + game.things += [t] # TODO refactor into Thing.__init__? + game.sessions[connection_id] = t.id_ + game.io.send('LOGIN_OK', connection_id) + t.nickname = nick + game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) + game.io.send('PLAYER_ID %s' % t.id_, connection_id) game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_NICK(game, nick, connection_id): + for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + raise GameError('name already in use') + if not connection_id in game.sessions: + raise GameError('can only rename when already logged in') + t_id = game.sessions[connection_id] + t = game.get_thing(t_id, False) + old_nick = t.nickname + t.nickname = nick + game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) + game.changed = True +cmd_NICK.argtypes = 'string' + def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' @@ -60,23 +72,37 @@ def cmd_TURN(game, n): game.turn = n cmd_TURN.argtypes = 'int:nonneg' -def cmd_ANNOTATE(game, yx, msg, connection_id): +def cmd_ANNOTATE(game, yx, msg, pw, connection_id): + if not game.can_do_tile_with_pw(yx, pw): + raise GameError('wrong password for tile') if msg == ' ': if yx in game.annotations: del game.annotations[yx] else: game.annotations[yx] = msg game.changed = True -cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string' +cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' -def cmd_PORTAL(game, yx, msg, connection_id): +def cmd_PORTAL(game, yx, msg, pw, connection_id): + if not game.can_do_tile_with_pw(yx, pw): + raise GameError('wrong password for tile') if msg == ' ': if yx in game.portals: del game.portals[yx] else: game.portals[yx] = msg game.changed = True -cmd_PORTAL.argtypes = 'yx_tuple:nonneg string' +cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' + +def cmd_GOD_ANNOTATE(game, yx, msg): + game.annotations[yx] = msg + game.changed = True +cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string' + +def cmd_GOD_PORTAL(game, yx, msg): + game.portals[yx] = msg + game.changed = True +cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): annotation = '(none)'; @@ -93,3 +119,11 @@ def cmd_MAP(game, geometry, size): map_geometry_class = globals()['MapGeometry' + geometry] game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' + +def cmd_MAP_CONTROL_LINE(game, y, line): + game.map_control.set_line(y, line) +cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' + +def cmd_MAP_CONTROL_PW(game, tile_class, password): + game.map_control_passwords[tile_class] = password +cmd_MAP_CONTROL_PW.argtypes = 'char string'