X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=396b228879c1b3637e4b98acbeb78fe81b2bf2d3;hb=747572c31b3052b244ea7250b696f0c95d05be6b;hp=603e0d32414c5eb8fa756633123d2434f014f499;hpb=75157d7506ff0bee2e1e0020681cdc9c7a19b801;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 603e0d3..396b228 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -75,7 +75,10 @@ def cmd_LOGIN(game, nick, connection_id): YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2)) game.things += [t] # TODO refactor into Thing.__init__? t.player_char = game.get_next_player_char() - game.sessions[connection_id] = {'thing_id': t.id_} + game.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } game.io.send('LOGIN_OK', connection_id) t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) @@ -83,6 +86,47 @@ def cmd_LOGIN(game, nick, connection_id): game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_BECOME_ADMIN(game, password, connection_id): + player = game.thing_types['Player'](game) + if not player: + raise GameError('need to be logged in for this') + if password in game.admin_passwords: + game.sessions[connection_id]['status'] = 'admin' + else: + raise GameError('wrong password') +cmd_BECOME_ADMIN.argtypes = 'string' + +def cmd_ADMIN_PASSWORD(game, password): + game.admin_passwords += [password] +cmd_ADMIN_PASSWORD.argtypes = 'string' + +def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if not (control_char == '.' + or control_char in game.map_control_passwords.keys()): + raise GameError('no password set for this tile class') + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + map_control = game.get_map(big_yx, 'control') + map_control[little_yx] = control_char + game.changed = True +cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' + +def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + if tile_class == '.': + raise GameError('tile class "." must remain unprotected') + game.map_control_passwords[tile_class] = password + game.changed = True +cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' + def cmd_NICK(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use')