X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=c0795991666f941cb85ecfe11d446b61d8dab9f8;hb=750eb29e8a84e9846bb6b568745b8de453788f58;hp=6c356658e20ae48c858652f353f96353d879f6b0;hpb=3ab9a2ef6f42f109e9b8460be2ea3ebfcc0af19b;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 6c35665..c079599 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -1,65 +1,64 @@ from plomrogue.misc import quote from plomrogue.errors import GameError -from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map +from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap +# TODO: instead of sending tasks, thing types etc. on request, send them on connection + def cmd_TASKS(game, connection_id): tasks = [] game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id) cmd_TASKS.argtypes = '' +def cmd_THING_TYPES(game, connection_id): + for t_t in game.thing_types.values(): + game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)), + connection_id) +cmd_THING_TYPES.argtypes = '' + +def cmd_TERRAINS(game, connection_id): + for t in game.terrains.keys(): + game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])), + connection_id) +cmd_TERRAINS.argtypes = '' + def cmd_ALL(game, msg, connection_id): - def lower_msg_by_volume(msg, volume): + def lower_msg_by_volume(msg, volume, largest_audible_distance): + import random + factor = largest_audible_distance / 8 lowered_msg = '' for c in msg: c = c - while random.random() > volume * 8: + while random.random() > volume * factor: if c.isupper(): c = c.lower() - elif c != '.': + elif c != '.' and c != ' ': c = '.' else: c = ' ' lowered_msg += c return lowered_msg - import random - if not connection_id in game.sessions: + speaker = game.get_player(connection_id) + if not speaker: raise GameError('need to be logged in for this') - speaker = game.get_thing(game.sessions[connection_id], False) - n_max = 255 - map_size = game.map.size_i - dijkstra_map = [n_max for i in range(game.map.size_i)] - dijkstra_map[game.map.get_position_index(speaker.position)] = 0 - shrunk = True - while shrunk: - shrunk = False - for i in range(map_size): - if game.map.terrain[i] == 'X': - continue - neighbors = game.map_geometry.get_neighbors_i(i) - for direction in [d for d in neighbors if neighbors[d]]: - j = neighbors[direction] - if dijkstra_map[j] < dijkstra_map[i] - 1: - dijkstra_map[i] = dijkstra_map[j] + 1 - shrunk = True - #print('DEBUG') - #line_to_print = [] - #x = 0 - #for n in dijkstra_map: - # line_to_print += ['%3s' % n] - # x += 1 - # if x >= game.map.size.x: - # x = 0 - # print(' '.join(line_to_print)) + largest_audible_distance = 20 + dijkstra_map = DijkstraMap(game.maps, speaker.position, + largest_audible_distance, game.get_map) for c_id in game.sessions: - listener = game.get_thing(game.sessions[c_id], create_unfound=False) - listener_vol = dijkstra_map[game.map.get_position_index(listener.position)] - volume = 1 / max(1, listener_vol) - lowered_msg = lower_msg_by_volume(msg, volume) - lowered_nick = lower_msg_by_volume(speaker.nickname, volume) + listener = game.get_player(c_id) + target_yx = dijkstra_map.target_yx(*listener.position, True) + if not target_yx: + continue + listener_distance = dijkstra_map[target_yx] + if listener_distance > largest_audible_distance: + continue + volume = 1 / max(1, listener_distance) + lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance) + lowered_nick = lower_msg_by_volume(speaker.name, volume, + largest_audible_distance) game.io.send('CHAT ' + quote('(volume: %.2f) %s: %s' % (volume, lowered_nick, lowered_msg)), @@ -67,30 +66,69 @@ def cmd_ALL(game, msg, connection_id): cmd_ALL.argtypes = 'string' def cmd_LOGIN(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if connection_id in game.sessions: + if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.thing_types['player'](game) - t.position = YX(game.map.size.y // 2, game.map.size.x // 2) + t = game.thing_types['Player'](game) + t.position = (YX(0,0), + YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2)) game.things += [t] # TODO refactor into Thing.__init__? - game.sessions[connection_id] = t.id_ + t.player_char = game.get_next_player_char() + game.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } game.io.send('LOGIN_OK', connection_id) - t.nickname = nick - game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) + t.name = nick + game.io.send('CHAT ' + quote(t.name + ' entered the map.')) game.io.send('PLAYER_ID %s' % t.id_, connection_id) game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_BECOME_ADMIN(game, password, connection_id): + player = game.thing_types['Player'](game) + if not player: + raise GameError('need to be logged in for this') + if password in game.admin_passwords: + game.sessions[connection_id]['status'] = 'admin' + else: + raise GameError('wrong password') +cmd_BECOME_ADMIN.argtypes = 'string' + +def cmd_ADMIN_PASSWORD(game, password): + game.admin_passwords += [password] +cmd_ADMIN_PASSWORD.argtypes = 'string' + +def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + map_control = game.get_map(big_yx, 'control') + map_control[little_yx] = control_char +cmd_SET_TILE_CONTROL.argtypes = 'yx:nonneg char' + +def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + game.map_control_passwords[tile_class] = password + game.changed = True +cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string' + def cmd_NICK(game, nick, connection_id): - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if not connection_id in game.sessions: + t = game.get_player(connection_id) + if not t: raise GameError('can only rename when already logged in') - t_id = game.sessions[connection_id] - t = game.get_thing(t_id, False) - old_nick = t.nickname - t.nickname = nick + old_nick = t.name + t.name = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) game.changed = True cmd_NICK.argtypes = 'string' @@ -99,20 +137,20 @@ def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = '' -def cmd_QUERY(game, target_nick, msg, connection_id): - if not connection_id in game.sessions: - raise GameError('can only query when logged in') - t = game.get_thing(game.sessions[connection_id], False) - source_nick = t.nickname - for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]: - for c_id in game.sessions: - if game.sessions[c_id] == t.id_: - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) - game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) - return - raise GameError('target user offline') - raise GameError('can only query with registered nicknames') -cmd_QUERY.argtypes = 'string string' +#def cmd_QUERY(game, target_nick, msg, connection_id): +# if not connection_id in game.sessions: +# raise GameError('can only query when logged in') +# t = game.get_thing(game.sessions[connection_id], False) +# source_nick = t.name +# for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]: +# for c_id in game.sessions: +# if game.sessions[c_id] == t.id_: +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id) +# game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id) +# return +# raise GameError('target user offline') +# raise GameError('can only query with registered nicknames') +#cmd_QUERY.argtypes = 'string string' def cmd_PING(game, connection_id): game.io.send('PONG', connection_id) @@ -123,66 +161,105 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id], False) - if player.fov_stencil[yx] != '.': + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): raise GameError('cannot annotate tile outside field of view') - if not game.can_do_tile_with_pw(yx, pw): + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if yx in game.annotations: - del game.annotations[yx] + if big_yx in game.annotations: + if little_yx in game.annotations[big_yx]: + del game.annotations[big_yx][little_yx] else: - game.annotations[yx] = msg + if not big_yx in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg game.changed = True cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' def cmd_PORTAL(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id], False) - if player.fov_stencil[yx] != '.': + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) + if not player.fov_test(big_yx, little_yx): raise GameError('cannot edit portal on tile outside field of view') - if not game.can_do_tile_with_pw(yx, pw): + if not game.can_do_tile_with_pw(big_yx, little_yx, pw): raise GameError('wrong password for tile') if msg == ' ': - if yx in game.portals: - del game.portals[yx] + if big_yx in game.portals: + if little_yx in game.portals[big_yx]: + del game.portals[big_yx][little_xy] else: - game.portals[yx] = msg + if not big_yx in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg game.changed = True cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string' -def cmd_GOD_ANNOTATE(game, yx, msg): - game.annotations[yx] = msg +def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg): + if not big_yx in game.annotations: + game.annotations[big_yx] = {} + game.annotations[big_yx][little_yx] = msg game.changed = True -cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string' +cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string' -def cmd_GOD_PORTAL(game, yx, msg): - game.portals[yx] = msg +def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): + if not big_yx in game.portals: + game.portals[big_yx] = {} + game.portals[big_yx][little_yx] = msg game.changed = True -cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string' +cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_thing(game.sessions[connection_id], False) + player = game.get_player(connection_id) + big_yx, little_yx = player.fov_stencil.source_yxyx(yx) annotation = '(unknown)'; - if player.fov_stencil[yx] == '.': + if player.fov_test(big_yx, little_yx): annotation = '(none)'; - if yx in game.annotations: - annotation = game.annotations[yx] + if big_yx in game.annotations: + if little_yx in game.annotations[big_yx]: + annotation = game.annotations[big_yx][little_yx] game.io.send('ANNOTATION %s %s' % (yx, quote(annotation))) cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg' -def cmd_MAP_LINE(game, y, line): - game.map.set_line(y, line) -cmd_MAP_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_LINE(game, big_yx, y, line): + map_ = game.get_map(big_yx) + map_.set_line(y, line) +cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP(game, geometry, size): map_geometry_class = globals()['MapGeometry' + geometry] game.new_world(map_geometry_class(size)) cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos' -def cmd_MAP_CONTROL_LINE(game, y, line): - game.map_control.set_line(y, line) -cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string' +def cmd_MAP_CONTROL_LINE(game, big_yx, y, line): + map_control = game.get_map(big_yx, 'control') + map_control.set_line(y, line) +cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string' def cmd_MAP_CONTROL_PW(game, tile_class, password): game.map_control_passwords[tile_class] = password cmd_MAP_CONTROL_PW.argtypes = 'char string' + +def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): + if not thing_type in game.thing_types: + raise GameError('illegal thing type %s' % thing_type) + map_ = game.get_map(big_yx) + t_old = None + if thing_id > 0: + t_old = game.get_thing(thing_id) + t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx, + little_yx)) + if t_old: + game.things[game.things.index(t_old)] = t_new + else: + game.things += [t_new] + game.changed = True +cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' + +def cmd_THING_NAME(game, thing_id, name): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.name = name +cmd_THING_NAME.argtypes = 'int:pos string'