X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=c2484bf5d228ea1407e63caab79be1000554d3e0;hb=00167344ddc7cb47c344473e2bc3bbfef6b4fe41;hp=a80731da48336af7db5dbd9359a00ad56a4ad05f;hpb=ea611b9ddebf789794ba938d2a25477dfc8862e3;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index a80731d..c2484bf 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -11,28 +11,35 @@ def cmd_ALL(game, msg, connection_id): game.io.send('CHAT ' + quote(t.nickname + ': ' + msg)) cmd_ALL.argtypes = 'string' -# TOOD split into two commands def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: raise GameError('name already in use') if connection_id in game.sessions: - t_id = game.sessions[connection_id] - t = game.get_thing(t_id, False) - old_nick = t.nickname - t.nickname = nick - game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) - else: - t = game.thing_types['player'](game) - t.position = YX(game.map.size.y // 2, game.map.size.x // 2) - game.things += [t] # TODO refactor into Thing.__init__? - game.sessions[connection_id] = t.id_ - game.io.send('LOGIN_OK', connection_id) - t.nickname = nick - game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) - game.io.send('PLAYER_ID %s' % t.id_, connection_id) + raise GameError('cannot log in twice') + t = game.thing_types['player'](game) + t.position = YX(game.map.size.y // 2, game.map.size.x // 2) + game.things += [t] # TODO refactor into Thing.__init__? + game.sessions[connection_id] = t.id_ + game.io.send('LOGIN_OK', connection_id) + t.nickname = nick + game.io.send('CHAT ' + quote(t.nickname + ' entered the map.')) + game.io.send('PLAYER_ID %s' % t.id_, connection_id) game.changed = True cmd_LOGIN.argtypes = 'string' +def cmd_NICK(game, nick, connection_id): + for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]: + raise GameError('name already in use') + if not connection_id in game.sessions: + raise GameError('can only rename when already logged in') + t_id = game.sessions[connection_id] + t = game.get_thing(t_id, False) + old_nick = t.nickname + t.nickname = nick + game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) + game.changed = True +cmd_NICK.argtypes = 'string' + def cmd_GET_GAMESTATE(game, connection_id): game.send_gamestate(connection_id) cmd_GET_GAMESTATE.argtypes = ''