X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=453ee30dd84f968b6f3555b09f6d428722bb31c3;hb=018bb0242ebd2b7e9fde170fae830376dea55e16;hp=45e23e1a759e53d366b6a7894883d8772a4744ec;hpb=df9a8d0a788b29913dae3eec4ef8113e2d8e9a41;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 45e23e1..453ee30 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -3,6 +3,7 @@ from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map import string +import datetime @@ -129,6 +130,9 @@ class Game(GameBase): self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval self.terrains = { '.': 'floor', 'X': 'wall', @@ -159,6 +163,12 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) + def can_do_thing_with_pw(self, thing, pw): + if thing.protection in self.map_control_passwords.keys(): + if pw != self.map_control_passwords[thing.protection]: + return False + return True + def can_do_tile_with_pw(self, big_yx, little_yx, pw): map_control = self.get_map(big_yx, 'control') tile_class = map_control[little_yx] @@ -204,12 +214,13 @@ class Game(GameBase): self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) for t in [t for t in self.things if player.fov_test(*t.position)]: target_yx = player.fov_stencil.target_yx(*t.position) - self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id) + self.io.send('THING %s %s %s %s' % (target_yx, t.type_, + quote(t.protection), t.id_), c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) - if hasattr(t, 'player_char'): + if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, - quote(t.player_char)), c_id) + quote(t.thing_char)), c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -254,9 +265,14 @@ class Game(GameBase): self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 - self.send_gamestate() - self.changed = False - self.save() + # send_gamestate() can be rather expensive, due to among other reasons + # re-calculating each player's FOV, so don't send it out too often + if self.last_send_gamestate < \ + datetime.datetime.now() -self.send_gamestate_interval: + self.send_gamestate() + self.changed = False + self.save() + self.last_send_gamestate = datetime.datetime.now() def get_command(self, command_name): @@ -333,8 +349,19 @@ class Game(GameBase): for t in [t for t in self.things if not t.type_ == 'Player']: write(f, 'THING %s %s %s %s' % (t.position[0], t.position[1], t.type_, t.id_)) + write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) if hasattr(t, 'name'): - write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name))) + write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if t.type_ == 'Door' and t.blocking: + write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'MusicPlayer': + write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % + (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) + for item in t.playlist: + write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' % + (t.id_, quote(item[0]), item[1])) + elif t.type_ == 'Bottle' and not t.full: + write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))