X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=453ee30dd84f968b6f3555b09f6d428722bb31c3;hb=018bb0242ebd2b7e9fde170fae830376dea55e16;hp=8bc7f74b64a2890793352b7717a9c7222831fb38;hpb=6cb3a857a09ae974bf0f510dfa94fb19fba2ce31;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 8bc7f74..453ee30 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -3,6 +3,7 @@ from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map import string +import datetime @@ -129,6 +130,9 @@ class Game(GameBase): self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval self.terrains = { '.': 'floor', 'X': 'wall', @@ -261,9 +265,14 @@ class Game(GameBase): self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 - self.send_gamestate() - self.changed = False - self.save() + # send_gamestate() can be rather expensive, due to among other reasons + # re-calculating each player's FOV, so don't send it out too often + if self.last_send_gamestate < \ + datetime.datetime.now() -self.send_gamestate_interval: + self.send_gamestate() + self.changed = False + self.save() + self.last_send_gamestate = datetime.datetime.now() def get_command(self, command_name): @@ -343,6 +352,16 @@ class Game(GameBase): write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) if hasattr(t, 'name'): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if t.type_ == 'Door' and t.blocking: + write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'MusicPlayer': + write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % + (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) + for item in t.playlist: + write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' % + (t.id_, quote(item[0]), item[1])) + elif t.type_ == 'Bottle' and not t.full: + write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))