X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=453ee30dd84f968b6f3555b09f6d428722bb31c3;hb=018bb0242ebd2b7e9fde170fae830376dea55e16;hp=9ba180f4465c07ed1bc587761637b6f31fea793f;hpb=ebe7156740549c11953efc4058d318c141e0505d;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 9ba180f..453ee30 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -1,10 +1,9 @@ -from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, - Task_FLATTEN_SURROUNDINGS) from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote -from plomrogue.things import Thing, ThingPlayer -from plomrogue.mapping import YX, MapGeometrySquare, Map +from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map +import string +import datetime @@ -16,24 +15,99 @@ class GameBase: self.map_geometry = MapGeometrySquare(YX(24, 40)) self.commands = {} - def get_thing(self, id_, create_unfound): - # No default for create_unfound because every call to get_thing - # should be accompanied by serious consideration whether to use it. + def get_thing(self, id_): for thing in self.things: if id_ == thing.id_: return thing - if create_unfound: - t = self.thing_type(self, id_) - self.things += [t] - return t return None + def _register_object(self, obj, obj_type_desc, prefix): + if not obj.__name__.startswith(prefix): + raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__)) + obj_name = obj.__name__[len(prefix):] + d = getattr(self, obj_type_desc + 's') + d[obj_name] = obj + def register_command(self, command): - prefix = 'cmd_' - if not command.__name__.startswith(prefix): - raise GameError('illegal command object name: %s' % command.__name__) - command_name = command.__name__[len(prefix):] - self.commands[command_name] = command + self._register_object(command, 'command', 'cmd_') + + + +class SaveableMap(Map): + modified = False + + def __setitem__(self, *args, **kwargs): + super().__setitem__(*args, **kwargs) + self.modified = True + + def set_line(self, *args, **kwargs): + super().set_line(*args, **kwargs) + self.modified = True + + def inside(self, yx): + if yx.y < 0 or yx.x < 0 or \ + yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x: + return False + return True + + def draw_presets(self, alternate_hex=0): + old_modified = self.modified + if type(self.geometry) == MapGeometrySquare: + self.set_line(0, 'X' * self.geometry.size.x) + self.set_line(1, 'X' * self.geometry.size.x) + self.set_line(2, 'X' * self.geometry.size.x) + self.set_line(3, 'X' * self.geometry.size.x) + self.set_line(4, 'X' * self.geometry.size.x) + for y in range(self.geometry.size.y): + self[YX(y, 0)] = 'X' + self[YX(y, 1)] = 'X' + self[YX(y, 2)] = 'X' + self[YX(y, 3)] = 'X' + self[YX(y, 4)] = 'X' + elif type(self.geometry) == MapGeometryHex: + # TODO: for this to work we need a map side length divisible by 6. + + def draw_grid(offset=YX(0, 0)): + dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT') + + def draw_snake(start): + keep_running = True + yx = start + if self.inside(yx): + self[yx] = 'X' + while keep_running: + for direction in dirs: + if not keep_running: + break + for dir_progress in range(distance): + mover = getattr(self.geometry, 'move__' + direction) + yx = mover(yx) + if yx.x >= self.geometry.size.x: + keep_running = False + break + if self.inside(yx): + self[yx] = 'X' + + if alternate_hex: + draw_snake(offset + YX(0, 0)) + draw_snake(offset + YX((0 + alternate_hex) * distance, + -int(1.5 * distance))) + draw_snake(offset + YX((1 + alternate_hex) * distance, + 0)) + draw_snake(offset + YX((2 + alternate_hex) * distance, + -int(1.5 * distance))) + + distance = self.geometry.size.y // 3 + draw_grid() + draw_grid(YX(2, 0)) + draw_grid(YX(0, 2)) + draw_grid(YX(1, 0)) + draw_grid(YX(0, 1)) + draw_grid(YX(-1, 0)) + draw_grid(YX(0, -1)) + draw_grid(YX(-2, 0)) + draw_grid(YX(0, -2)) + self.modified = old_modified @@ -45,24 +119,40 @@ class Game(GameBase): self.changed = True self.io = GameIO(self, save_file) self.tasks = {} - self.thing_type = Thing - self.thing_types = {'player': ThingPlayer} + self.thing_types = {} self.sessions = {} - self.map = Map(self.map_geometry.size) - self.map_control = Map(self.map_geometry.size) + self.maps = {} + self.map_controls = {} self.map_control_passwords = {} self.annotations = {} + self.spawn_point = YX(0, 0), YX(0, 0) self.portals = {} + self.player_chars = string.digits + string.ascii_letters + self.player_char_i = -1 + self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval + self.terrains = { + '.': 'floor', + 'X': 'wall', + '=': 'window', + '#': 'bed', + 'T': 'desk', + '8': 'cupboard', + '[': 'glass door', + 'o': 'sink', + 'O': 'toilet' + } if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') + def register_thing_type(self, thing_type): + self._register_object(thing_type, 'thing_type', 'Thing_') + def register_task(self, task): - prefix = 'Task_' - if not task.__name__.startswith(prefix): - raise GameError('illegal task object name: %s' % task.__name__) - task_name = task.__name__[len(prefix):] - self.tasks[task_name] = task + self._register_object(task, 'task', 'Task_') def read_savefile(self): if os.path.exists(self.io.save_file): @@ -73,16 +163,22 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) - def can_do_tile_with_pw(self, yx, pw): - tile_class = self.map_control[yx] - if tile_class in self.map_control_passwords: + def can_do_thing_with_pw(self, thing, pw): + if thing.protection in self.map_control_passwords.keys(): + if pw != self.map_control_passwords[thing.protection]: + return False + return True + + def can_do_tile_with_pw(self, big_yx, little_yx, pw): + map_control = self.get_map(big_yx, 'control') + tile_class = map_control[little_yx] + if tile_class in self.map_control_passwords.keys(): tile_pw = self.map_control_passwords[tile_class] if pw != tile_pw: return False return True def get_string_options(self, string_option_type): - import string if string_option_type == 'direction': return self.map_geometry.get_directions() elif string_option_type == 'char': @@ -90,27 +186,52 @@ class Game(GameBase): string.digits + string.ascii_letters + string.punctuation + ' '] elif string_option_type == 'map_geometry': return ['Hex', 'Square'] + elif string_option_type == 'thing_type': + return self.thing_types.keys() return None def get_map_geometry_shape(self): return self.map_geometry.__class__.__name__[len('MapGeometry'):] + def get_player(self, connection_id): + if connection_id not in self.sessions: + return None + player = self.get_thing(self.sessions[connection_id]['thing_id']) + return player + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" - def send_thing(thing): - self.io.send('THING_POS %s %s' % (thing.id_, t.position)) - if hasattr(thing, 'nickname'): - self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname))) - self.io.send('TURN ' + str(self.turn)) - for t in self.things: - send_thing(t) - self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), - self.map_geometry.size, quote(self.map.terrain))) - self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain)) - for yx in self.portals: - self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx]))) + for c_id in self.sessions: + player = self.get_player(c_id) + visible_terrain = player.fov_stencil_map() + self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) + self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), + player.fov_stencil.geometry.size, + quote(visible_terrain)), c_id) + visible_control = player.fov_stencil_map('control') + self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) + for t in [t for t in self.things if player.fov_test(*t.position)]: + target_yx = player.fov_stencil.target_yx(*t.position) + self.io.send('THING %s %s %s %s' % (target_yx, t.type_, + quote(t.protection), t.id_), c_id) + if hasattr(t, 'name'): + self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) + if hasattr(t, 'thing_char'): + self.io.send('THING_CHAR %s %s' % (t.id_, + quote(t.thing_char)), c_id) + for big_yx in self.portals: + for little_yx in [little_yx for little_yx in self.portals[big_yx] + if player.fov_test(big_yx, little_yx)]: + target_yx = player.fov_stencil.target_yx(big_yx, little_yx) + portal = self.portals[big_yx][little_yx] + self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id) + for big_yx in self.annotations: + for little_yx in [little_yx for little_yx in self.annotations[big_yx] + if player.fov_test(big_yx, little_yx)]: + target_yx = player.fov_stencil.target_yx(big_yx, little_yx) + self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -122,9 +243,9 @@ class Game(GameBase): connection_id_found = True break if not connection_id_found: - t = self.get_thing(self.sessions[connection_id], create_unfound=False) - if hasattr(t, 'nickname'): - self.io.send('CHAT ' + quote(t.nickname + ' left the map.')) + t = self.get_player(connection_id) + if hasattr(t, 'name'): + self.io.send('CHAT ' + quote(t.name + ' left the map.')) self.things.remove(t) to_delete += [connection_id] for connection_id in to_delete: @@ -136,17 +257,22 @@ class Game(GameBase): t.proceed() except GameError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('GAME_ERROR ' + quote(str(e)), connection_id) except PlayError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 - self.send_gamestate() - self.changed = False - self.save() + # send_gamestate() can be rather expensive, due to among other reasons + # re-calculating each player's FOV, so don't send it out too often + if self.last_send_gamestate < \ + datetime.datetime.now() -self.send_gamestate_interval: + self.send_gamestate() + self.changed = False + self.save() + self.last_send_gamestate = datetime.datetime.now() def get_command(self, command_name): @@ -157,9 +283,9 @@ class Game(GameBase): return p def cmd_TASK_colon(task_name, game, *args, connection_id): - if connection_id not in game.sessions: + t = self.get_player(connection_id) + if not t: raise GameError('Not registered as player.') - t = game.get_thing(game.sessions[connection_id], create_unfound=False) t.set_next_task(task_name, args) def task_prefixed(command_name, task_prefix, task_command): @@ -182,39 +308,83 @@ class Game(GameBase): def new_thing_id(self): if len(self.things) == 0: - return 0 - # DANGEROUS – if anywhere we append a thing to the list of lower - # ID than the highest-value ID, this might lead to re-using an - # already active ID. This condition /should/ not be fulfilled - # anywhere in the code, but if it does, trouble here is one of - # the more obvious indicators that it does – that's why there's - # no safeguard here against this. - return self.things[-1].id_ + 1 + return 1 + return max([t.id_ for t in self.things]) + 1 + + def get_next_player_char(self): + self.player_char_i += 1 + if self.player_char_i >= len(self.player_chars): + self.player_char_i = 0 + return self.player_chars[self.player_char_i] def save(self): - def write(f, msg): - f.write(msg + '\n') - - with open(self.io.save_file, 'w') as f: - # TODO: save tasks - write(f, 'TURN %s' % self.turn) - map_geometry_shape = self.get_map_geometry_shape() - write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) - for y, line in self.map.lines(): - write(f, 'MAP_LINE %5s %s' % (y, quote(line))) - for yx in self.annotations: - write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx]))) - for yx in self.portals: - write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx]))) - for y, line in self.map_control.lines(): - write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line))) - for tile_class in self.map_control_passwords: - write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, - self.map_control_passwords[tile_class])) + def write(f, msg): + f.write(msg + '\n') + + with open(self.io.save_file, 'w') as f: + write(f, 'TURN %s' % self.turn) + map_geometry_shape = self.get_map_geometry_shape() + write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) + for big_yx in [yx for yx in self.maps if self.maps[yx].modified]: + for y, line in self.maps[big_yx].lines(): + write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line))) + for big_yx in self.annotations: + for little_yx in self.annotations[big_yx]: + write(f, 'GOD_ANNOTATE %s %s %s' % + (big_yx, little_yx, quote(self.annotations[big_yx][little_yx]))) + for big_yx in self.portals: + for little_yx in self.portals[big_yx]: + write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx, + quote(self.portals[big_yx][little_yx]))) + for big_yx in [yx for yx in self.map_controls + if self.map_controls[yx].modified]: + for y, line in self.map_controls[big_yx].lines(): + write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line))) + for tile_class in self.map_control_passwords: + write(f, 'MAP_CONTROL_PW %s %s' % (tile_class, + self.map_control_passwords[tile_class])) + for pw in self.admin_passwords: + write(f, 'ADMIN_PASSWORD %s' % pw) + for t in [t for t in self.things if not t.type_ == 'Player']: + write(f, 'THING %s %s %s %s' % (t.position[0], + t.position[1], t.type_, t.id_)) + write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) + if hasattr(t, 'name'): + write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if t.type_ == 'Door' and t.blocking: + write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'MusicPlayer': + write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % + (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) + for item in t.playlist: + write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' % + (t.id_, quote(item[0]), item[1])) + elif t.type_ == 'Bottle' and not t.full: + write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) + write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], + self.spawn_point[1])) + + def get_map(self, big_yx, type_='normal'): + if type_ == 'normal': + maps = self.maps + elif type_ == 'control': + maps = self.map_controls + if big_yx not in maps: + maps[big_yx] = SaveableMap(self.map_geometry) + if type_ == 'control': + maps[big_yx].draw_presets(big_yx.y % 2) + return maps[big_yx] def new_world(self, map_geometry): + self.maps = {} + self.map_controls = {} + self.annotations = {} + self.portals = {} + self.admin_passwords = [] + self.spawn_point = YX(0, 0), YX(0, 0) self.map_geometry = map_geometry - self.map = Map(self.map_geometry.size) - self.map_control = Map(self.map_geometry.size) + self.map_control_passwords = {'X': 'secret'} + self.get_map(YX(0, 0)) + self.get_map(YX(0, 0), 'control') self.annotations = {}