X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=5e6c14433a2a8ea045e4cb090d04ad1fc2be9297;hb=dfb05774efac717d1adc699e97b6140599e5df1e;hp=ec663b7b4b5bf362b9a4f801fd9d1c78dec421c6;hpb=44ebe11030d1f2c6faf5cf57b83e950318893500;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index ec663b7..5e6c144 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -136,9 +136,10 @@ class Game(GameBase): self.players_hat_chars = {} self.player_char_i = -1 self.admin_passwords = [] - self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04) + self.send_gamestate_max_interval = datetime.timedelta(seconds=5) self.last_send_gamestate = datetime.datetime.now() -\ - self.send_gamestate_interval + self.send_gamestate_min_interval self.terrains = { '.': Terrain('.', 'floor'), 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True, @@ -276,6 +277,8 @@ class Game(GameBase): player = self.get_player(c_id) self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()), c_id) + self.io.send('STATS %s %s' % (player.need_for_toilet, + player.weariness), c_id) if player.id_ in player_ids_send_fov: self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), @@ -387,12 +390,13 @@ class Game(GameBase): self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) # send gamestate if it makes sense at this point - if self.changed: + if self.changed or self.last_send_gamestate < \ + datetime.datetime.now() - self.send_gamestate_max_interval: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ - datetime.datetime.now() -self.send_gamestate_interval: + datetime.datetime.now() - self.send_gamestate_min_interval: n_changes = 0 for type_ in self.changed_tiles: n_changes += len(self.changed_tiles[type_]) @@ -545,7 +549,7 @@ class Game(GameBase): if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocks_movement: - write(f, 'THING_DOOR_CLOSED %s' % t.id_) + write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) elif t.type_ == 'Hat': write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, quote(t.design))) @@ -557,6 +561,8 @@ class Game(GameBase): (t.id_, quote(item[0]), item[1])) elif t.type_ == 'Bottle' and not t.full: write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) + elif t.type_ == 'DoorKey': + write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_)) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))