X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=c560993e40b5da675b9b6d73f3fea82014b525ba;hb=ee83c5baaf2a207a0e1c025985f59797db7cdf7a;hp=4b5c3372eba5b2d96fccfb72ec0d7e8250645b37;hpb=52a97e1d01fd8541ec8993f1d680aeb56243df9d;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 4b5c337..c560993 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -307,8 +307,9 @@ class Game(GameBase): if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) if hasattr(t, 'design'): - self.io.send('THING_HAT %s %s' % (t.id_, - quote(t.design)), c_id) + self.io.send('THING_DESIGN %s %s %s' + % (t.id_, t.design_size, quote(t.design)), + c_id) for t in [t for t in player.seen_things if t.carrying]: # send this last so all carryable things are already created self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), @@ -351,7 +352,9 @@ class Game(GameBase): for s in [s for s in self.things if s.type_ == 'SpawnPoint' and s.name == t.name]: t.position = s.position - break + if s.temporary: + self.remove_thing(s) + break def run_tick(self): @@ -367,6 +370,9 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) + spawn_point = self.add_thing('SpawnPoint', t.position) + spawn_point.temporary = True + spawn_point.name = t.name self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -550,11 +556,10 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) + if hasattr(t, 'design'): + write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) - elif t.type_ == 'Hat': - write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, - quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) @@ -568,6 +573,20 @@ class Game(GameBase): elif t.type_ == 'Crate': for item in t.content: write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_)) + elif t.type_ == 'SpawnPoint': + timestamp = 0 + if t.temporary: + timestamp = int(t.created_at.timestamp()) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_, + timestamp)) + next_thing_id = self.new_thing_id() + for t in [t for t in self.things if t.type_ == 'Player']: + write(f, 'THING %s %s SpawnPoint %s' + % (t.position[0], t.position[1], next_thing_id)) + write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name)) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' + % (next_thing_id, int(datetime.datetime.now().timestamp()))) + next_thing_id += 1 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))