X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=ff761556e0da3f4299411ad0ae27051db7957a3f;hb=1f945a061889575a755faf258ba7b7f5a51b3a03;hp=3c927dbb7dc92e2718b08185f71e496f469694e1;hpb=0329d62bfc40ef8d54d9df8f5d9119515a871cf6;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 3c927db..ff76155 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -203,7 +203,23 @@ class Game(GameBase): """Send out game state data relevant to clients.""" self.io.send('TURN ' + str(self.turn)) - for c_id in self.sessions: + from plomrogue.mapping import FovMap + import multiprocessing + pool = multiprocessing.Pool() + players = [] + c_ids = [c_id for c_id in self.sessions] + for c_id in c_ids: + players += [self.get_player(c_id)] + player_fovs = [] + for player in players: + player.prepare_multiprocessible_fov_stencil() + player_fovs += [player._fov] + new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) + for i in range(len(players)): + players[i]._fov = new_fovs[i] + pool.close() + pool.join() + for c_id in c_ids: player = self.get_player(c_id) visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) @@ -265,6 +281,8 @@ class Game(GameBase): self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 + # send_gamestate() can be rather expensive, due to among other reasons + # re-calculating each player's FOV, so don't send it out too often if self.last_send_gamestate < \ datetime.datetime.now() -self.send_gamestate_interval: self.send_gamestate() @@ -352,6 +370,14 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) + elif t.type_ == 'MusicPlayer': + write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % + (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) + for item in t.playlist: + write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' % + (t.id_, quote(item[0]), item[1])) + elif t.type_ == 'Bottle' and not t.full: + write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))