X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fio.py;h=68f580ba3fa689b78075a175ed4a2e880128235f;hb=baab532ba5125527bdc7061864f7cc7db8d7abc3;hp=8e0f9bf530548572eb7c07d389d7188e19af47d1;hpb=81d7eeb3c08c19e2d0a1e34852ec85aaeee0b87a;p=plomrogue2 diff --git a/plomrogue/io.py b/plomrogue/io.py index 8e0f9bf..68f580b 100644 --- a/plomrogue/io.py +++ b/plomrogue/io.py @@ -14,10 +14,21 @@ class GameIO(): self.servers = [] def loop(self, q): - """Handle commands coming through queue q, run game, send results back.""" + """Handle commands coming through queue q, run game, send results back. + + As basic flood protection, Only accepts one command per connection per + 1/100 of a second. + + """ + import time + potential_flooders = {} while True: try: command, connection_id = q.get(timeout=0.001) + if connection_id in potential_flooders: + if int(time.time() * 100) == potential_flooders[connection_id]: + continue + potential_flooders[connection_id] = int(time.time() * 100) self.handle_input(connection_id, command) except queue.Empty: self.game.run_tick()