X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fmapping.py;h=b4fadd7d30f1150b717d1ef9f5116ad21d668aed;hb=6f5e2612e8d2b2515612e3dee6dc5ab115f0c1a3;hp=5822dada4371170542923c1c63e894e95bc3e1df;hpb=df9a8d0a788b29913dae3eec4ef8113e2d8e9a41;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 5822dad..b4fadd7 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -209,7 +209,7 @@ class Map(): class SourcedMap(Map): - def __init__(self, source_maps, source_center, radius, get_map): + def __init__(self, things, source_maps, source_center, radius, get_map): self.source_maps = source_maps self.radius = radius example_map = get_map(YX(0, 0)) @@ -220,6 +220,20 @@ class SourcedMap(Map): for yx in self: big_yx, _ = self.source_yxyx(yx) get_map(big_yx) + self.source_map_segment = '' + obstacles = {} + for yxyx in [t.position for t in things if t.blocking]: + if yxyx == source_center: + continue + if yxyx[0] not in obstacles: + obstacles[yxyx[0]] = [] + obstacles[yxyx[0]] += [yxyx[1]] + for yx in self: + big_yx, little_yx = self.source_yxyx(yx) + if big_yx in obstacles and little_yx in obstacles[big_yx]: + self.source_map_segment += 'X' + else: + self.source_map_segment += self.source_maps[big_yx][little_yx] def source_yxyx(self, yx): absolute_yx = yx + self.offset @@ -247,14 +261,10 @@ class DijkstraMap(SourcedMap): self.terrain = [255] * self.size_i self[self.center] = 0 shrunk = True - source_map_segment = '' - for yx in self: - big_yx, little_yx = self.source_yxyx(yx) - source_map_segment += self.source_maps[big_yx][little_yx] while shrunk: shrunk = False for i in range(self.size_i): - if source_map_segment[i] == 'X': + if self.source_map_segment[i] == 'X': continue neighbors = self.geometry.get_neighbors_i(i) for direction in [d for d in neighbors if neighbors[d]]: @@ -286,10 +296,10 @@ class FovMap(SourcedMap): self.shadow_cones = [] self.circle_out(self.center, self.shadow_process) - def throws_shadow(self, big_yx, little_yx): - return self.source_maps[big_yx][little_yx] == 'X' + def throws_shadow(self, yx): + return self.source_map_segment[self.get_position_index(yx)] == 'X' - def shadow_process(self, yx, source_yxyx, distance_to_center, dir_i, dir_progress): + def shadow_process(self, yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', # skip all. CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary. @@ -329,7 +339,7 @@ class FovMap(SourcedMap): if in_shadow_cone(cone): return self[yx] = '.' - if self.throws_shadow(*source_yxyx): + if self.throws_shadow(yx): unmerged = True while merge_cone(cone): unmerged = False @@ -368,12 +378,12 @@ class FovMap(SourcedMap): for dir_progress in range(distance): direction = self.circle_out_directions[dir_i] yx = self.circle_out_move(yx, direction) - source_yxyx = self.source_yxyx(yx) - f(yx, source_yxyx, distance, dir_i, dir_progress) + f(yx, distance, dir_i, dir_progress) distance += 1 + class FovMapHex(FovMap): circle_out_directions = ('DOWNLEFT', 'LEFT', 'UPLEFT', 'UPRIGHT', 'RIGHT', 'DOWNRIGHT')