X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=0d17d3c029469713ed25305d20433467a847b6d2;hb=9c9475a01bbbd18b69056a9564768df6bff36539;hp=df5ea58c4c89291b846d0d0c649896dfa50e1289;hpb=4a49836086c55c2736bcc7def243f6c4a72ae690;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index df5ea58..0d17d3c 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -68,11 +68,13 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] + # player's don't block sound + obstacles = [t.position for t in self.game.things + if t.blocking and t.type_ != 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -117,7 +119,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - # self.game.changed = True handled by add_thing @@ -184,7 +185,8 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -372,7 +374,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - # self.game.changed = True done by game.add_thing def accept(self): self.bottle_counter += 1 @@ -465,7 +466,8 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self):