X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=0dced0da0a612b1c10248c3ba8f9eef52e057a72;hb=cd0fee3d91d70525d7d4f434985abad6ea73faf0;hp=0d17d3c029469713ed25305d20433467a847b6d2;hpb=9c9475a01bbbd18b69056a9564768df6bff36539;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 0d17d3c..0dced0d 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -20,7 +20,9 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False @@ -68,9 +70,7 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound - obstacles = [t.position for t in self.game.things - if t.blocking and t.type_ != 'Player'] + obstacles = [t.position for t in self.game.things if t.blocks_sound] sound_blockers = self.game.get_sound_blockers() dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, self.position, largest_audible_distance, @@ -146,16 +146,20 @@ class Thing_DoorSpawner(ThingSpawner): class Thing_Door(Thing): symbol_hint = 'D' - blocking = False + blocks_movement = False portable = True installable = True def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' def install(self): @@ -185,7 +189,7 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] + obstacles = [t.position for t in self.game.things if t.blocks_light] fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() @@ -405,7 +409,7 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocking = True + blocks_movement = True drunk = 0 def __init__(self, *args, **kwargs): @@ -466,7 +470,7 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] + obstacles = [t.position for t in self.game.things if t.blocks_light] self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map)