X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=0dced0da0a612b1c10248c3ba8f9eef52e057a72;hb=cd0fee3d91d70525d7d4f434985abad6ea73faf0;hp=ea0e71ccb912aee1ce9ae60ea34a6b23a4dd44fa;hpb=eadcddf7699d5df683d544531b441332d79b6661;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index ea0e71c..0dced0d 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -7,6 +7,7 @@ import random class ThingBase: type_ = '?' + carrying = False def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))): self.game = game @@ -19,12 +20,13 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False carried = False - carrying = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -68,10 +70,11 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] - dijkstra_map = DijkstraMap(things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + obstacles = [t.position for t in self.game.things if t.blocks_sound] + sound_blockers = self.game.get_sound_blockers() + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -89,10 +92,15 @@ class Thing(ThingBase): url_limits) lowered_nick = lower_msg_by_volume(name, volume, largest_audible_distance) + symbol = '' + if listener.fov_test(self.position[0], self.position[1]): + self.game.io.send('CHATFACE %s' % self.id_, c_id) + if self.type_ == 'Player' and hasattr(self, 'thing_char'): + symbol = '/@' + self.thing_char self.game.io.send('CHAT ' + - quote('(volume: %.2f) %s: %s' % (volume, - lowered_nick, - lowered_msg)), + quote('vol:%.f%s %s%s: %s' % (volume * 100, '%', + lowered_nick, symbol, + lowered_msg)), c_id) @@ -111,7 +119,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - self.game.changed = True @@ -139,16 +146,20 @@ class Thing_DoorSpawner(ThingSpawner): class Thing_Door(Thing): symbol_hint = 'D' - blocking = False + blocks_movement = False portable = True installable = True def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' def install(self): @@ -177,7 +188,9 @@ class Thing_Bottle(Thing): # and ThingPlayer.fov_test fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 - fov = fov_map_class(self.game.things, self.game.maps, + light_blockers = self.game.get_light_blockers() + obstacles = [t.position for t in self.game.things if t.blocks_light] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -201,6 +214,29 @@ class Thing_Hat(Thing): symbol_hint = 'H' portable = True design = ' +--+ ' + ' | | ' + '======' + spinnable = True + + def spin(self): + new_design = '' + new_design += self.design[12] + new_design += self.design[13] + new_design += self.design[6] + new_design += self.design[7] + new_design += self.design[0] + new_design += self.design[1] + new_design += self.design[14] + new_design += self.design[15] + new_design += self.design[8] + new_design += self.design[9] + new_design += self.design[2] + new_design += self.design[3] + new_design += self.design[16] + new_design += self.design[17] + new_design += self.design[10] + new_design += self.design[11] + new_design += self.design[4] + new_design += self.design[5] + self.design = ''.join(new_design) @@ -216,6 +252,7 @@ class Thing_HatRemixer(Thing): hat.design = new_design self.sound('HAT REMIXER', 'remixing a hat …') self.game.changed = True + self.game.record_change(self.position, 'other') @@ -341,7 +378,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - self.game.changed = True def accept(self): self.bottle_counter += 1 @@ -351,21 +387,48 @@ class Thing_BottleDeposit(Thing): +class Thing_Cookie(Thing): + symbol_hint = 'c' + portable = True + + def __init__(self, *args, **kwargs): + import string + super().__init__(*args, **kwargs) + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + self.thing_char = random.choice(list(legal_chars)) + + + +class Thing_CookieSpawner(Thing): + symbol_hint = 'O' + + def accept(self, thing): + self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!') + self.game.add_thing('Cookie', self.position) + + class ThingAnimate(Thing): - blocking = True + blocks_movement = True drunk = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.next_task = [None] self.task = None - self.invalidate_map_view() - - def invalidate_map_view(self): - self._fov = None - self._visible_terrain = None - self._visible_control = None + self.invalidate('fov') + self.invalidate('other') # currently redundant though + + def invalidate(self, type_): + if type_ == 'fov': + self._fov = None + self._visible_terrain = None + self._visible_control = None + self.invalidate('other') + elif type_ == 'other': + self._seen_things = None + self._seen_annotation_positions = None + self._seen_portal_positions = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] @@ -386,7 +449,7 @@ class ThingAnimate(Thing): # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) - self.invalidate_map_view() + self.invalidate('fov') break self.game.changed = True if self.task is None: @@ -406,7 +469,9 @@ class ThingAnimate(Thing): def prepare_multiprocessible_fov_stencil(self): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 - self._fov = fov_map_class(self.game.things, self.game.maps, + light_blockers = self.game.get_light_blockers() + obstacles = [t.position for t in self.game.things if t.blocks_light] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): @@ -457,6 +522,38 @@ class ThingAnimate(Thing): self._visible_control = self.fov_stencil_map('control') return self._visible_control + @property + def seen_things(self): + if self._seen_things is not None: + return self._seen_things + self._seen_things = [t for t in self.game.things + if self.fov_test(*t.position)] + return self._seen_things + + @property + def seen_annotation_positions(self): + if self._seen_annotation_positions is not None: + return self._seen_annotation_positions + self._seen_annotation_positions = [] + for big_yx in self.game.annotations: + for little_yx in [little_yx for little_yx + in self.game.annotations[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_annotation_positions += [(big_yx, little_yx)] + return self._seen_annotation_positions + + @property + def seen_portal_positions(self): + if self._seen_portal_positions is not None: + return self._seen_portal_positions + self._seen_portal_positions = [] + for big_yx in self.game.portals: + for little_yx in [little_yx for little_yx + in self.game.portals[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_portal_positions += [(big_yx, little_yx)] + return self._seen_portal_positions + class Thing_Player(ThingAnimate): @@ -477,3 +574,14 @@ class Thing_Player(ThingAnimate): t.carried = False self.carrying = None return t + + def add_cookie_char(self, c): + if not self.name in self.game.players_hat_chars: + self.game.players_hat_chars[self.name] = ' #' # default + if not c in self.game.players_hat_chars[self.name]: + self.game.players_hat_chars[self.name] += c + + def get_cookie_chars(self): + if self.name in self.game.players_hat_chars: + return self.game.players_hat_chars[self.name] + return ' #' # default