X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=23f66ad4a5bb25b5fe297554992116a338879556;hb=534f93bc6b5d46e282401c9698430f660b149fd6;hp=a5d38897205282e51fb29ba23333c72fded7b02a;hpb=8b3739449048aac3d7532563d0c20cb198d37a8f;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index a5d3889..23f66ad 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,6 @@ -from plomrogue.errors import GameError +from plomrogue.errors import GameError, PlayError from plomrogue.mapping import YX +import random @@ -99,6 +100,7 @@ class ThingSpawner(Thing): position=self.position) self.game.things += [t] self.game.changed = True + self.game.changed_fovs = True @@ -128,17 +130,22 @@ class Thing_Door(Thing): symbol_hint = 'D' blocking = False portable = True + installable = True def open(self): self.blocking = False - self.portable = True del self.thing_char def close(self): self.blocking = True - self.portable = False self.thing_char = '#' + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + class Thing_Bottle(Thing): @@ -158,6 +165,28 @@ class Thing_BottleSpawner(ThingSpawner): +class Thing_Hat(Thing): + symbol_hint = 'H' + portable = True + design = ' +--+ ' + ' | | ' + '======' + + + +class Thing_HatRemixer(Thing): + symbol_hint = 'H' + + def accept(self, hat): + import string + new_design = '' + legal_chars = string.ascii_letters + string.digits + string.punctuation + ' ' + for i in range(18): + new_design += random.choice(list(legal_chars)) + hat.design = new_design + self.sound('HAT REMIXER', 'remixing a hat …') + self.game.changed = True + + + import datetime class Thing_MusicPlayer(Thing): symbol_hint = 'R' @@ -165,7 +194,7 @@ class Thing_MusicPlayer(Thing): portable = True repeat = True next_song_start = datetime.datetime.now() - playlist_index = 0 + playlist_index = -1 playing = True def __init__(self, *args, **kwargs): @@ -177,81 +206,91 @@ class Thing_MusicPlayer(Thing): if (not self.playing) or len(self.playlist) == 0: return if datetime.datetime.now() > self.next_song_start: - song_data = self.playlist[self.playlist_index] self.playlist_index += 1 if self.playlist_index == len(self.playlist): self.playlist_index = 0 if not self.repeat: self.playing = False + return + song_data = self.playlist[self.playlist_index] self.next_song_start = datetime.datetime.now() +\ datetime.timedelta(seconds=song_data[1]) self.sound('MUSICPLAYER', song_data[0]) self.game.changed = True def interpret(self, command): + msg_lines = [] if command == 'HELP': - msg = 'available commands:\n' - msg += 'HELP – show this help\n' - msg += 'PLAY – toggle playback on/off\n' - msg += 'REWIND – return to start of playlist\n' - msg += 'LIST – list programmed songs, durations\n' - msg += 'SKIP – to skip to next song\n' - msg += 'REPEAT – toggle playlist repeat on/off\n' - msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"' - return msg + msg_lines += ['available commands:'] + msg_lines += ['HELP – show this help'] + msg_lines += ['ON/OFF – toggle playback on/off'] + msg_lines += ['REWIND – return to start of playlist'] + msg_lines += ['LIST – list programmed songs, durations'] + msg_lines += ['SKIP – to skip to next song'] + msg_lines += ['REPEAT – toggle playlist repeat on/off'] + msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'] + return msg_lines elif command == 'LIST': - msg = 'playlist:' + msg_lines += ['playlist:'] i = 0 for entry in self.playlist: - msg += '\n' minutes = entry[1] // 60 seconds = entry[1] % 60 if seconds < 10: seconds = '0%s' % seconds selector = 'next:' if i == self.playlist_index else ' ' - msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0]) + msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])] i += 1 - return msg - elif command == 'PLAY': + return msg_lines + elif command == 'ON/OFF': self.playing = False if self.playing else True self.game.changed = True if self.playing: - return 'playing' + return ['playing'] else: - return 'paused' + return ['paused'] + elif command == 'REMOVE': + if len(self.playlist) == 0: + return ['playlist already empty'] + del self.playlist[max(0, self.playlist_index)] + self.playlist_index -= 1 + if self.playlist_index < -1: + self.playlist_index = -1 + self.game.changed = True + return ['removed song'] elif command == 'REWIND': - self.playlist_index = 0 + self.playlist_index = -1 self.next_song_start = datetime.datetime.now() self.game.changed = True - return 'back at start of playlist' + return ['back at start of playlist'] elif command == 'SKIP': self.next_song_start = datetime.datetime.now() self.game.changed = True - return 'skipped' + return ['skipped'] elif command == 'REPEAT': self.repeat = False if self.repeat else True self.game.changed = True if self.repeat: - return 'playlist repeat turned on' + return ['playlist repeat turned on'] else: - return 'playlist repeat turned off' + return ['playlist repeat turned off'] elif command.startswith('ADD '): tokens = command.split(' ', 2) if len(tokens) != 3: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] length = tokens[1].split(':') if len(length) != 2: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] try: minutes = int(length[0]) seconds = int(length[1]) except ValueError: - return 'wrong syntax, see HELP' + return ['wrong syntax, see HELP'] self.playlist += [(tokens[2], minutes * 60 + seconds)] self.game.changed = True - return 'added' + return ['added'] else: - return 'cannot understand command' + return ['cannot understand command'] @@ -262,13 +301,17 @@ class Thing_BottleDeposit(Thing): def proceed(self): if self.bottle_counter >= 3: self.bottle_counter = 0 - t = self.game.thing_types['MusicPlayer'](self.game, - position=self.position) + choice = random.choice(['MusicPlayer', 'Hat']) + t = self.game.thing_types[choice](self.game, position=self.position) self.game.things += [t] - self.sound('BOTTLE DEPOSITOR', - 'here is a gift as a reward for ecological consciousness –' - 'use "command thing" on it to learn more!') + msg = 'here is a gift as a reward for ecological consciousness –' + if choice == 'MusicPlayer': + msg += 'pick it up and then use "command thing" on it!' + elif choice == 'Hat': + msg += 'pick it up and then use "(un-)wear" on it!' + self.sound('BOTTLE DEPOSITOR', msg) self.game.changed = True + self.game.changed_fovs = True def accept(self): self.bottle_counter += 1 @@ -285,60 +328,73 @@ class ThingAnimate(Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.next_tasks = [] - self.set_task('WAIT') - self._fov = None + self.next_task = [None] + self.task = None + self.invalidate_map_view() - def set_task(self, task_name, args=()): - task_class = self.game.tasks[task_name] - self.task = task_class(self, args) - self.task.check() # will throw GameError if necessary + def invalidate_map_view(self): + self._fov = None + self._visible_terrain = None + self._visible_control = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] - self.next_tasks += [task_class(self, args)] + self.next_task = [task_class(self, args)] def get_next_task(self): - if len(self.next_tasks) > 0: - task = self.next_tasks.pop(0) + if self.next_task[0]: + task = self.next_task[0] + self.next_task = [None] task.check() return task - else: - return None def proceed(self): self.drunk -= 1 if self.drunk == 0: for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: + # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) + self.game.changed_fovs = True + break self.game.changed = True - self._fov = None if self.task is None: self.task = self.get_next_task() return try: self.task.check() - except GameError as e: + except (PlayError, GameError) as e: self.task = None raise e self.task.todo -= 1 if self.task.todo <= 0: - self._last_task_result = self.task.do() + self.task.do() self.game.changed = True self.task = self.get_next_task() + def prepare_multiprocessible_fov_stencil(self): + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 3 if self.drunk > 0 else 12 + self._fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + + def multiprocessible_fov_stencil(self): + self._fov.init_terrain() + @property def fov_stencil(self): if self._fov: return self._fov - fov_map_class = self.game.map_geometry.fov_map_class - fov_radius = 3 if self.drunk > 0 else 12 - self._fov = fov_map_class(self.game.things, self.game.maps, self.position, - fov_radius, self.game.get_map) + # due to the pre-multiprocessing in game.send_gamestate, + # the following should actually never be called + self.prepare_multiprocessible_fov_stencil() + self.multiprocessible_fov_stencil() return self._fov + def fov_stencil_make(self): + self._fov.make() + def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): @@ -346,7 +402,7 @@ class ThingAnimate(Thing): return True return False - def fov_stencil_map(self, map_type='normal'): + def fov_stencil_map(self, map_type): visible_terrain = '' for yx in self.fov_stencil: if self.fov_stencil[yx] == '.': @@ -357,6 +413,20 @@ class ThingAnimate(Thing): visible_terrain += ' ' return visible_terrain + @property + def visible_terrain(self): + if self._visible_terrain: + return self._visible_terrain + self._visible_terrain = self.fov_stencil_map('normal') + return self._visible_terrain + + @property + def visible_control(self): + if self._visible_control: + return self._visible_control + self._visible_control = self.fov_stencil_map('control') + return self._visible_control + class Thing_Player(ThingAnimate): @@ -365,3 +435,9 @@ class Thing_Player(ThingAnimate): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + + def send_msg(self, msg): + for c_id in self.game.sessions: + if self.game.sessions[c_id]['thing_id'] == self.id_: + self.game.io.send(msg, c_id) + break