X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=98dff00dbb40868e2af8d2beb35e85fdfda2d23c;hb=170cd49bfc99569f4bf004ec48ff60a04786d918;hp=dfb536c27f8e6f9acb49b8e5ad2d60d16c66e27e;hpb=70b12aa9c1fe6933cfc7e19775b67673d2e93768;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index dfb536c..98dff00 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -6,7 +6,7 @@ from plomrogue.mapping import YX class ThingBase: type_ = '?' - def __init__(self, game, id_=0, position=(YX(0,0))): + def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))): self.game = game if id_ == 0: self.id_ = self.game.new_thing_id() @@ -18,6 +18,8 @@ class ThingBase: class Thing(ThingBase): blocking = False + portable = False + protection = '.' def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -37,11 +39,20 @@ class Thing(ThingBase): class Thing_Item(Thing): symbol_hint = 'i' + portable = True -class Thing_Furniture(Thing): - symbol_hint = 'h' +class Thing_ItemSpawner(Thing): + symbol_hint = 'S' + + def proceed(self): + for t in [t for t in self.game.things + if t != self and t.position == self.position]: + return + t = self.game.thing_types['Item'](self.game, position=self.position) + self.game.things += [t] + self.game.changed = True @@ -81,8 +92,7 @@ class ThingAnimate(Thing): self.task.check() except GameError as e: self.task = None - raise GameError - return + raise e self.task.todo -= 1 if self.task.todo <= 0: self._last_task_result = self.task.do() @@ -94,21 +104,24 @@ class ThingAnimate(Thing): if self._fov: return self._fov fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.map, self.position, 12) + self._fov = fov_map_class(self.game.maps, self.position, 12, + self.game.get_map) return self._fov - def fov_test(self, yx): - test_position = self.fov_stencil.target_yx(yx) + def fov_test(self, big_yx, little_yx): + test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): if self.fov_stencil[test_position] == '.': return True return False - def fov_stencil_map(self, map): + def fov_stencil_map(self, map_type='normal'): visible_terrain = '' for yx in self.fov_stencil: if self.fov_stencil[yx] == '.': - visible_terrain += map[self.fov_stencil.source_yx(yx)] + big_yx, little_yx = self.fov_stencil.source_yxyx(yx) + map_ = self.game.get_map(big_yx, map_type) + visible_terrain += map_[little_yx] else: visible_terrain += ' ' return visible_terrain