X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=ef50a63be2617bcd9e57e80faf1ca889ca6f9a3a;hb=8d1f606e1dd84a5418f1612d266ece318747832b;hp=df5ea58c4c89291b846d0d0c649896dfa50e1289;hpb=4a49836086c55c2736bcc7def243f6c4a72ae690;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index df5ea58..ef50a63 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -20,7 +20,9 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False @@ -46,7 +48,6 @@ class Thing(ThingBase): def lower_msg_by_volume(msg, volume, largest_audible_distance, url_limits = []): - import random factor = largest_audible_distance / 4 lowered_msg = '' in_url = False @@ -68,11 +69,11 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] + obstacles = [t.position for t in self.game.things if t.blocks_sound] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -117,7 +118,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - # self.game.changed = True handled by add_thing @@ -138,30 +138,50 @@ class Thing_SpawnPoint(Thing): +class ThingInstallable(Thing): + portable = True + installable = True + + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + + + class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' -class Thing_Door(Thing): +class Thing_Door(ThingInstallable): symbol_hint = 'D' - blocking = False - portable = True - installable = True + blocks_movement = False def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' - def install(self): - self.portable = False - def uninstall(self): - self.portable = True + +class Thing_Psychedelic(Thing): + symbol_hint = 'P' + portable = True + + + +class Thing_PsychedelicSpawner(ThingSpawner): + symbol_hint = 'P' + child_type = 'Psychedelic' @@ -177,14 +197,14 @@ class Thing_Bottle(Thing): self.full = False def spin(self): - import random all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocks_light] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -372,7 +392,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - # self.game.changed = True done by game.add_thing def accept(self): self.bottle_counter += 1 @@ -404,8 +423,7 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocking = True - drunk = 0 + blocks_movement = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -437,16 +455,6 @@ class ThingAnimate(Thing): return task def proceed(self): - self.drunk -= 1 - if self.drunk == 0: - for c_id in self.game.sessions: - if self.game.sessions[c_id]['thing_id'] == self.id_: - # TODO: refactor with self.send_msg - self.game.io.send('DEFAULT_COLORS', c_id) - self.game.io.send('CHAT "You sober up."', c_id) - self.invalidate('fov') - break - self.game.changed = True if self.task is None: self.task = self.get_next_task() return @@ -465,7 +473,8 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocks_light] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): @@ -552,11 +561,46 @@ class ThingAnimate(Thing): class Thing_Player(ThingAnimate): symbol_hint = '@' + drunk = 0 + tripping = 0 + need_for_toilet = 0 + standing = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + def proceed(self): + super().proceed() + if self.drunk >= 0: + self.drunk -= 1 + if self.tripping >= 0: + self.tripping -= 1 + if self.need_for_toilet > 0: + self.need_for_toilet += 1 + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'toilet' in terrain_type.tags: + self.send_msg('CHAT "You use the toilet. What a relief!"') + self.need_for_toilet = 0 + if 10000 * random.random() < self.need_for_toilet / 100000: + self.send_msg('CHAT "You need to go to a toilet."') + if self.need_for_toilet > 1000000: + self.send_msg('CHAT "You pee into your pants. Eww!"') + self.need_for_toilet = 0 + if self.drunk == 0: + self.send_msg('CHAT "You sober up."') + self.invalidate('fov') + self.game.changed = True + if self.tripping == 0: + self.send_msg('DEFAULT_COLORS') + self.send_msg('CHAT "You sober up."') + self.game.changed = True + elif self.tripping > 0 and self.tripping % 250 == 0: + self.send_msg('RANDOM_COLORS') + self.game.changed = True + def send_msg(self, msg): for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: