X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=plugins%2Fclient%2FTheCrawlingEater.py;h=081960ab8e8fe8f96eda9afa18cdb7b900342ac5;hb=3e0b61dfec2261beabdfc7839505e03eb060da2d;hp=106fc5be707ef66ae44e4e5bc6fba096edee31e7;hpb=4327b756a48f0187574ad21ae78c852f04c057bf;p=plomrogue diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py index 106fc5b..081960a 100644 --- a/plugins/client/TheCrawlingEater.py +++ b/plugins/client/TheCrawlingEater.py @@ -3,10 +3,20 @@ # see the file NOTICE in the root directory of the PlomRogue source package. -def win_stomach(self): +def win_bladder(self): + winmap = [] + curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE) + for i in range(world_data["bladder"]): + winmap += [("~", curses.color_pair(79))] + winmap_size = [1, len(winmap)] + offset = [0, 0] + return offset, winmap_size, winmap + + +def win_bowel(self): winmap = [] curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED) - for i in range(world_data["stomach"]): + for i in range(world_data["bowel"]): winmap += [("#", curses.color_pair(80))] winmap_size = [1, len(winmap)] offset = [0, 0] @@ -33,16 +43,41 @@ def win_map(self): curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK) curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK) - curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK) - curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.init_pair(5, curses.COLOR_CYAN, curses.COLOR_BLACK) + curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK) + curses.init_pair(7, curses.COLOR_GREEN, curses.COLOR_BLACK) + curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_MAGENTA) + curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN) col_unknown = curses.color_pair(1) col_mem_obstacle = curses.color_pair(2) col_mem = curses.color_pair(2) col_stone = curses.color_pair(1) - col_dirt = curses.color_pair(4) - col_earth = curses.color_pair(3) col_player = curses.color_pair(5) - col_water = curses.color_pair(6) + col_ground = curses.color_pair(6) + col_ground_wet = curses.color_pair(8) + col_ground_wetter = curses.color_pair(9) + col_ground_wettest = curses.color_pair(10) + col_dirt = curses.color_pair(3) + col_dirt_wet = curses.color_pair(8) + col_dirt_wetter = curses.color_pair(9) + col_dirt_wettest = curses.color_pair(10) + col_earth = curses.color_pair(3) + col_earth_wet = curses.color_pair(8) + col_earth_wetter = curses.color_pair(9) + col_earth_wettest = curses.color_pair(10) + col_wall_dirt = curses.color_pair(4) + col_wall_dirt_wet = curses.color_pair(8) + col_wall_dirt_wetter = curses.color_pair(9) + col_wall_dirt_wettest = curses.color_pair(10) + col_wall_earth = curses.color_pair(4) + col_wall_earth_wet = curses.color_pair(8) + col_wall_earth_wetter = curses.color_pair(9) + col_wall_earth_wettest = curses.color_pair(10) + col_wall_stone = curses.color_pair(1) + col_wall_stone_wet = curses.color_pair(8) + col_wall_stone_wetter = curses.color_pair(9) + col_wall_stone_wettest = curses.color_pair(10) for y in range(world_data["map_size"]): for x in range(world_data["map_size"]): pos = y * world_data["map_size"] + x @@ -58,44 +93,89 @@ def win_map(self): attribute = col_mem if char == " ": attribute = col_unknown - elif char == "X" or char == "#": + elif char in "%#X": attribute = col_mem_obstacle bonus = (" ", attribute) winmap += [(char, attribute), bonus] else: attribute = col_stone bonus = " " + if char == "_": + attribute = col_ground + elif char == "~": + if world_data["wetmap"][pos] == "1": + attribute = col_ground_wet + if world_data["wetmap"][pos] == "2": + attribute = col_ground_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_ground_wettest if char == ".": attribute = col_dirt + if world_data["wetmap"][pos] == "1": + attribute = col_dirt_wet + if world_data["wetmap"][pos] == "2": + attribute = col_dirt_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_dirt_wettest elif char == ":": attribute = col_earth + if world_data["wetmap"][pos] == "1": + attribute = col_earth_wet + if world_data["wetmap"][pos] == "2": + attribute = col_earth_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_earth_wettest elif char == "%": - attribute = col_earth + attribute = col_wall_dirt + if world_data["wetmap"][pos] == "1": + attribute = col_wall_dirt_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_dirt_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_dirt_wettest elif char == "#": - attribute = col_dirt - elif char == "~": - attribute = col_water - elif char == "o": + attribute = col_wall_earth + if world_data["wetmap"][pos] == "1": + attribute = col_wall_earth_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_earth_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_earth_wettest + elif char == "X": + attribute = col_wall_stone + if world_data["wetmap"][pos] == "1": + attribute = col_wall_stone_wet + if world_data["wetmap"][pos] == "2": + attribute = col_wall_stone_wetter + if world_data["wetmap"][pos] == "3": + attribute = col_wall_stone_wettest + elif char == "@": attribute = col_player - bonus = (char, attribute) winmap += [(char, attribute), bonus] if y % 2 == 0: winmap += " " return offset, winmap_size, winmap from client.config.world_data import world_data -world_data["stomach"] = 0 +world_data["bowel"] = 0 +world_data["bladder"] = 0 +world_data["wetmap"] = " " * (world_data["map_size"] ** 2) from client.config.io import io -io["worldstate_read_order"] += [["stomach", "int"]] +io["worldstate_read_order"] += [["bowel", "int"]] +io["worldstate_read_order"] += [["bladder", "int"]] +io["worldstate_read_order"] += [["wetmap", "map"]] from client.config.windows import windows_config from client.windows import win_log windows_config[:] = [ {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"}, - {"config": [1, 33], "func": win_stomach, "title": "stomach"}, - {"config": [-2, 33], "func": win_log, "title": "log"} + {"config": [1, 33], "func": win_bowel, "title": "bowel"}, + {"config": [1, 33], "func": win_bladder, "title": "bladder"}, + {"config": [-4, 33], "func": win_log, "title": "log"} ] from client.window_management import set_windows set_windows() from client.commands import command_sender from client.config.commands import commands -commands["D"] = (command_sender("drop"),) +commands["S"] = (command_sender("drop"),) +commands["D"] = (command_sender("drink"),) +commands["P"] = (command_sender("pee"),)