X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=rogue_chat.html;h=84d481c806218a35570d937cd49e485aacbff054;hb=dfb05774efac717d1adc699e97b6140599e5df1e;hp=b9673a1320b1ad3eac182cefae95004690989413;hpb=96348254efb8e2ee17d597994ded663b5b036ade;p=plomrogue2 diff --git a/rogue_chat.html b/rogue_chat.html index b9673a1..84d481c 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -16,7 +16,7 @@ terminal rows:

-
+
 

button controls for hard-to-remember keybindings

@@ -485,11 +485,13 @@ let server = { let tokens = parser.tokenize(event.data); if (tokens[0] === 'TURN') { game.turn_complete = false; - game.turn = parseInt(tokens[1]); } else if (tokens[0] === 'OTHER_WIPE') { game.portals_new = {}; explorer.annotations_new = {}; game.things_new = []; + } else if (tokens[0] === 'STATS') { + game.bladder_pressure_new = parseInt(tokens[1]) + game.weariness_new = parseInt(tokens[2]) } else if (tokens[0] === 'THING') { let t = game.get_thing_temp(tokens[4], true); t.position = parser.parse_yx(tokens[1]); @@ -546,6 +548,8 @@ let server = { game.things = game.things_new; game.player = game.things[game.player_id]; game.players_hat_chars = game.players_hat_chars_new; + game.bladder_pressure = game.bladder_pressure_new + game.weariness = game.weariness_new game.turn_complete = true; if (tui.mode.name == 'post_login_wait') { tui.switch_mode('play'); @@ -1210,10 +1214,10 @@ let tui = { } terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help); }, - draw_turn_line: function(n) { - if (game.turn_complete) { - terminal.write(1, this.window_width, 'TURN: ' + game.turn); - } + draw_stats_line: function(n) { + terminal.write(1, this.window_width, + 'WEARINESS: ' + game.weariness + + ' BLADDER: ' + game.bladder_pressure); }, draw_history: function() { let log_display_lines = []; @@ -1328,7 +1332,7 @@ let tui = { this.draw_input(); } else { this.draw_map(); - this.draw_turn_line(); + this.draw_stats_line(); this.draw_mode_line(); if (this.mode.shows_info) { this.draw_info(); @@ -1368,6 +1372,8 @@ let game = { this.portals = {}; this.portals_new = {}; this.players_hat_chars = ""; + this.bladder_pressure = 0; + this.bladder_pressure_new = 0; }, get_thing_temp: function(id_, create_if_not_found=false) { if (id_ in game.things_new) {