X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=rogue_chat.py;h=c4a44008c4b20bf78df8148ba38b3bebf2191286;hb=e91c0688ee0d273d7f106e837e1ad52009d79350;hp=abdd02726a3bfe66aa9229c47f15e33ee3fb4870;hpb=800aca691b359f448599160ba3d8aef28174596d;p=plomrogue2 diff --git a/rogue_chat.py b/rogue_chat.py index abdd027..c4a4400 100755 --- a/rogue_chat.py +++ b/rogue_chat.py @@ -7,11 +7,14 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN cmd_GOD_ANNOTATE, cmd_GOD_PORTAL, cmd_THING_TYPES, cmd_THING_NAME, cmd_TERRAINS, cmd_ADMIN_PASSWORD, cmd_BECOME_ADMIN, cmd_SET_TILE_CONTROL, - cmd_GOD_THING_NAME, + cmd_GOD_THING_NAME, cmd_THING_DOOR_CLOSED, + cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION, cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT) from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP, - Task_DROP, Task_FLATTEN_SURROUNDINGS) -from plomrogue.things import Thing_Player, Thing_Item + Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR) +from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner, + Thing_SpawnPoint, Thing_SpawnPointSpawner, + Thing_Door, Thing_DoorSpawner) from plomrogue.config import config game = Game(config['savefile']) @@ -34,7 +37,10 @@ game.register_command(cmd_TASKS) game.register_command(cmd_THING_TYPES) game.register_command(cmd_TERRAINS) game.register_command(cmd_THING) +game.register_command(cmd_THING_PROTECTION) +game.register_command(cmd_GOD_THING_PROTECTION) game.register_command(cmd_THING_NAME) +game.register_command(cmd_THING_DOOR_CLOSED) game.register_command(cmd_GOD_THING_NAME) game.register_command(cmd_ADMIN_PASSWORD) game.register_command(cmd_SET_TILE_CONTROL) @@ -47,8 +53,14 @@ game.register_task(Task_WRITE) game.register_task(Task_FLATTEN_SURROUNDINGS) game.register_task(Task_PICK_UP) game.register_task(Task_DROP) +game.register_task(Task_DOOR) game.register_thing_type(Thing_Player) game.register_thing_type(Thing_Item) +game.register_thing_type(Thing_ItemSpawner) +game.register_thing_type(Thing_SpawnPoint) +game.register_thing_type(Thing_SpawnPointSpawner) +game.register_thing_type(Thing_Door) +game.register_thing_type(Thing_DoorSpawner) game.read_savefile() game.io.start_loop() for port in config['servers']: