X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=rogue_chat_curses.py;h=7ffee570842b6bb234e1bd143889c331006d7188;hb=866ac7e6f0714ef7a0d97cd85d03dcee1e38f50f;hp=aca8cf3cad1589c6bae6c2825b607dea0e23f48a;hpb=c80f51f2e24b0dad39c893d85389b9b2125d6742;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index aca8cf3..7ffee57 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -20,8 +20,12 @@ mode_helps = { 'short': 'study', 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'}, 'edit': { - 'short': 'map edit', - 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + 'short': 'world edit', + 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.' + }, + 'name_thing': { + 'short': 'name thing', + 'long': 'Give name to/change name of thing here.' }, 'write': { 'short': 'change terrain', @@ -238,7 +242,6 @@ cmd_ANNOTATION_HINT.argtypes = 'yx_tuple:nonneg' def cmd_ANNOTATION(game, position, msg): game.info_db[position] = msg - game.tui.restore_input_values() if game.tui.mode.shows_info: game.tui.do_refresh = True cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string' @@ -364,6 +367,7 @@ class TUI: mode_login = Mode('login', has_input_prompt=True, is_intro=True) mode_post_login_wait = Mode('post_login_wait', is_intro=True) mode_password = Mode('password', has_input_prompt=True) + mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True) is_admin = False tile_draw = False @@ -376,7 +380,7 @@ class TUI: "control_tile_type", "chat", "study", "play", "edit"] self.mode_control_tile_draw.available_modes = ["admin_enter"] - self.mode_edit.available_modes = ["write", "annotate", "portal", + self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing", "password", "chat", "study", "play", "admin_enter"] self.mode = None @@ -400,6 +404,7 @@ class TUI: 'switch_to_study': '?', 'switch_to_edit': 'E', 'switch_to_write': 'm', + 'switch_to_name_thing': 'N', 'switch_to_admin_enter': 'A', 'switch_to_control_pw_type': 'C', 'switch_to_control_tile_type': 'Q', @@ -453,6 +458,7 @@ class TUI: self.disconnected = False self.game.thing_types = {} self.game.terrains = {} + time.sleep(0.1) # give potential SSL negotation some time … self.socket.send('TASKS') self.socket.send('TERRAINS') self.socket.send('THING_TYPES') @@ -466,8 +472,8 @@ class TUI: def reconnect(self): self.log_msg('@ attempting reconnect') self.send('QUIT') - time.sleep(0.1) # FIXME necessitated by some some strange SSL race - # conditions with ws4py, find out what exactly + # necessitated by some strange SSL race conditions with ws4py + time.sleep(0.1) # FIXME find out why exactly necessary self.switch_mode('waiting_for_server') self.connect() @@ -499,6 +505,9 @@ class TUI: self.input_ = self.game.portals[self.explorer] elif self.mode.name == 'password': self.input_ = self.password + elif self.mode.name == 'name_thing': + if hasattr(self.thing_selected, 'name'): + self.input_ = self.thing_selected.name def send_tile_control_command(self): self.send('SET_TILE_CONTROL %s %s' % @@ -518,13 +527,26 @@ class TUI: self.tile_draw = False if mode_name == 'admin_enter' and self.is_admin: mode_name = 'admin' + elif mode_name == 'name_thing': + player = self.game.get_thing(self.game.player_id) + thing = None + for t in [t for t in self.game.things if t.position == player.position + and t.id_ != player.id_]: + thing = t + break + if not thing: + self.flash = True + self.log_msg('? not standing over thing') + return + else: + self.thing_selected = thing self.mode = getattr(self, 'mode_' + mode_name) - if self.mode and self.mode.name == 'control_tile_draw': + if self.mode.name == 'control_tile_draw': self.log_msg('@ finished tile protection drawing.') if self.mode.name in {'control_tile_draw', 'control_tile_type', 'control_pw_type'}: self.map_mode = 'protections' - elif self.mode.name!= 'edit': + elif self.mode.name != 'edit': self.map_mode = 'terrain + things' if self.mode.shows_info or self.mode.name == 'control_tile_draw': player = self.game.get_thing(self.game.player_id) @@ -723,7 +745,7 @@ class TUI: if type(self.game.map_geometry) == MapGeometryHex: indent = 0 for line in map_lines_split: - map_lines += [indent*' ' + ''.join(line)] + map_lines += [indent * ' ' + ''.join(line)] indent = 0 if indent else 1 else: for line in map_lines_split: @@ -787,7 +809,7 @@ class TUI: for i in range(self.size.y): safe_addstr(i, self.window_width * (not self.mode.has_input_prompt), - ' '*self.window_width) + ' ' * self.window_width) lines = [] for line in content.split('\n'): lines += msg_into_lines_of_width(line, self.window_width) @@ -800,8 +822,8 @@ class TUI: def draw_screen(): stdscr.clear() + recalc_input_lines() if self.mode.has_input_prompt: - recalc_input_lines() draw_input() if self.mode.shows_info: draw_info() @@ -815,7 +837,7 @@ class TUI: draw_help() curses.curs_set(False) # hide cursor - curses.use_default_colors(); + curses.use_default_colors() stdscr.timeout(10) reset_screen_size() self.explorer = YX(0, 0) @@ -923,6 +945,12 @@ class TUI: else: self.send('ALL ' + quote(self.input_)) self.input_ = "" + elif self.mode.name == 'name_thing' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.send('THING_NAME %s %s' % (self.thing_selected.id_, + quote(self.input_))) + self.switch_mode('edit') elif self.mode.name == 'annotate' and key == '\n': if self.input_ == '': self.input_ = ' ' @@ -976,7 +1004,7 @@ class TUI: if self.mode.mode_switch_on_key(self, key): continue elif key == self.keys['flatten'] and\ - 'FLATTEN_SURROUNDINGS' in self.game.tasks: + 'FLATTEN_SURROUNDINGS' in self.game.tasks: self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) elif key == self.keys['toggle_map_mode']: self.toggle_map_mode()