X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=roguelike-server;h=e9db093340cce2edce79f7485fe8868f16a7a292;hb=ca7b5ea22cb91244e0836034b1477d565da8df35;hp=10fbd3680dc4f6930df561f4b0bd103514428e60;hpb=20200628949f92fb81dc0efd2ebc39d5e9d0e8f5;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 10fbd36..e9db093 100755 --- a/roguelike-server +++ b/roguelike-server @@ -211,10 +211,13 @@ def save_world(): string = "" for key in world_db: - if dict != type(world_db[key]) \ - and key != "MAP" and key != "WORLD_ACTIVE": + if (dict != type(world_db[key]) + and key != "ALTAR" # # + and key != "MAP" and key != "WORLD_ACTIVE"): string = string + key + " " + str(world_db[key]) + "\n" string = string + mapsetter("MAP")() + string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # # + + str(world_db["ALTAR"][1]) + "\n") # # string = string + helper("ThingActions", "TA_ID") string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) for id in world_db["ThingTypes"]: @@ -669,8 +672,9 @@ def actor_move(t): t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = "." == chr(world_db["MAP"][pos]) or \ - ":" == chr(world_db["MAP"][pos]) # # + passable = ("." == chr(world_db["MAP"][pos]) or + ":" == chr(world_db["MAP"][pos]) or # # + "_" == chr(world_db["MAP"][pos])) # # hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] @@ -1121,15 +1125,16 @@ def turn_over(): break ai(Thing) try_healing(Thing) - Thing["T_PROGRESS"] += 1 - taid = [a for a in world_db["ThingActions"] - if a == Thing["T_COMMAND"]][0] - ThingAction = world_db["ThingActions"][taid] - if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - eval("actor_" + ThingAction["TA_NAME"])(Thing) - Thing["T_COMMAND"] = 0 - Thing["T_PROGRESS"] = 0 hunger(Thing) + if Thing["T_LIFEPOINTS"]: + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + eval("actor_" + ThingAction["TA_NAME"])(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 thingproliferation(Thing, proliferable_map) if whilebreaker: break @@ -1333,6 +1338,9 @@ def command_makeworld(seed_string): return world_db["Things"] = {} make_map() + world_db["ALTAR"] = free_pos() # # + world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"] # # + + world_db["ALTAR"][1]] = ord("_") # # world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): @@ -1351,6 +1359,18 @@ def command_makeworld(seed_string): strong_write(io_db["file_out"], "NEW_WORLD\n") +def command_altar(str_y, str_x): # # + """Set position of Island God's altar.""" + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + if None != y and None != x: + if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]: + world_db["ALTAR"] = (y, x) + world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_") + else: + print("Ignoring: Position is outside of map.") + + def command_maplength(maplength_string): """Redefine map length. Invalidate map, therefore lose all things on it.""" val = integer_test(maplength_string, 1, 256) @@ -1369,8 +1389,9 @@ def command_worldactive(worldactive_string): set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. """ + # 7DRL: Altar position must also be set for world activation. val = integer_test(worldactive_string, 0, 1) - if val: + if None != val: if 0 != world_db["WORLD_ACTIVE"]: if 0 == val: set_world_inactive() @@ -1387,7 +1408,8 @@ def command_worldactive(worldactive_string): if 0 == Thing: player_exists = True break - if wait_exists and player_exists and world_db["MAP"]: + if wait_exists and player_exists and world_db["MAP"] \ + and world_db["ALTAR"]: # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1672,6 +1694,7 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "MAP": (2, False, setter_map("MAP")), + "ALTAR": (2, False, command_altar), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1720,6 +1743,7 @@ world_db = { "GOD_MOOD": 0, # # "GOD_FAVOR": 0, # # "MAP": False, + "ALTAR": False, "ThingActions": {}, "ThingTypes": {}, "Things": {}