X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=roguelike.c;h=fc5ce007be5e4865e7b79915f52f050c66602c9c;hb=849f93dcd5195f5237bdf8324bfbac2fbf2d611c;hp=4bc6f74f6ef2ada3da10759d5361502128fd81b3;hpb=de5e703e644f824d7d688e64def1afb554675b13;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 4bc6f74..fc5ce00 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,8 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +char is_passable (struct World *, int, int); +void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -106,8 +108,8 @@ void draw_text_from_bottom (struct Win * win, char * text) { void draw_log (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. - struct World world = * (struct World *) win->data; - draw_text_from_bottom(win, world.log); } + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. @@ -130,8 +132,8 @@ void draw_map (struct Win * win) { void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - struct World world = * (struct World *) win->data; - int count = world.turn; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } @@ -315,6 +317,52 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +char is_passable (struct World * world, int x, int y) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ('.' == world->map->cells[y * world->map->width + x]) + passable = 1; + return passable; } + +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + static char prev = 0; + char success = 0; + char * dir; + if ('s' == d) { + dir = "south"; + if (is_passable(world, world->player->x, world->player->y + 1)) { + world->player->y++; + success = 1; } } + else if ('n' == d) { + dir = "north"; + if (is_passable(world, world->player->x, world->player->y - 1)) { + world->player->y--; + success = 1; } } + else if ('w' == d) { + dir = "west"; + if (is_passable(world, world->player->x - 1, world->player->y)) { + world->player->x--; + success = 1; } } + else if ('e' == d) { + dir = "east"; + if (is_passable(world, world->player->x + 1, world->player->y)) { + world->player->x++; + success = 1; } } + if (success * d == prev) + update_log (world, "."); + else { + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + prev = success * d; + update_info (world); } + int main () { struct World world; init_keybindings(&world); @@ -338,15 +386,12 @@ int main () { struct Win win_keys = init_window(&win_meta, "Keys"); win_keys.draw = draw_keys_window; win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; win_map.data = &world; - struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; win_info.data = &world; - struct Win win_log = init_window(&win_meta, "Log"); win_log.draw = draw_log; win_log.data = &world; @@ -406,22 +451,14 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { - update_info (&world); - update_log (&world, "\nYou move south."); - player.y++; } - else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { - update_info (&world); - update_log (&world, "\nYou move north."); - player.y--; } - else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { - update_info (&world); - update_log (&world, "\nYou move east."); - player.x++; } - else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { - update_info (&world); - update_log (&world, "\nYou move west."); - player.x--; } + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }