X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=server.py;h=6008346cfde27f0374e9b46817a5812c9dafcdd1;hb=3c28c76381a634dd23642abeb4f03a92ec4f1f94;hp=22cd7ec3f8ffa9a338888830a68b764549d811cb;hpb=877b51134a2ce2e808e9403194d05b88b1b3b801;p=plomrogue2-experiments diff --git a/server.py b/server.py index 22cd7ec..6008346 100755 --- a/server.py +++ b/server.py @@ -4,16 +4,13 @@ import socketserver import threading import queue from parser import ArgError, Parser +from server_.game import World, GameError # Avoid "Address already in use" errors. socketserver.TCPServer.allow_reuse_address = True -class GameError(Exception): - pass - - class Server(socketserver.ThreadingTCPServer): """Bind together threaded IO handling server and message queue.""" @@ -85,104 +82,6 @@ class IO_Handler(socketserver.BaseRequestHandler): self.request.close() -def move_pos(direction, pos_yx): - if direction == 'UP': - pos_yx[0] -= 1 - elif direction == 'DOWN': - pos_yx[0] += 1 - elif direction == 'RIGHT': - pos_yx[1] += 1 - elif direction == 'LEFT': - pos_yx[1] -= 1 - - -class Task: - - def __init__(self, thing, name, args=(), kwargs={}): - self.name = name - self.thing = thing - self.args = args - self.kwargs = kwargs - self.todo = 1 - - def check(self): - if self.name == 'move': - if len(self.args) > 0: - direction = self.args[0] - else: - direction = self.kwargs['direction'] - test_pos = self.thing.position[:] - move_pos(direction, test_pos) - if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_size[0] or \ - test_pos[1] >= self.thing.world.map_size[1]: - raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.map_[pos_i] - if map_tile != '.': - raise GameError('would move into illegal terrain') - - -class Thing: - - def __init__(self, world, type_, position): - self.world = world - self.type_ = type_ - self.position = position - self.task = Task(self, 'wait') - - def task_wait(self): - pass - - def task_move(self, direction): - move_pos(direction, self.position) - - def decide_task(self): - if self.position[1] > 1: - self.set_task('move', 'LEFT') - elif self.position[1] < 3: - self.set_task('move', 'RIGHT') - else: - self.set_task('wait') - - def set_task(self, task, *args, **kwargs): - self.task = Task(self, task, args, kwargs) - self.task.check() - - def proceed(self, is_AI=True): - """Further the thing in its tasks. - - Decrements .task.todo; if it thus falls to <= 0, enacts method whose - name is 'task_' + self.task.name and sets .task = None. If is_AI, calls - .decide_task to decide a self.task. - """ - self.task.todo -= 1 - if self.task.todo <= 0: - task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) - self.task = None - if is_AI and self.task is None: - self.decide_task() - - -class World: - - def __init__(self): - self.turn = 0 - self.map_size = (5, 5) - self.map_ = 'xxxxx' +\ - 'x...x' +\ - 'x.X.x' +\ - 'x...x' +\ - 'xxxxx' - self.things = [ - Thing(self, 'human', [3, 3]), - Thing(self, 'monster', [1, 1]) - ] - self.player_i = 0 - self.player = self.things[self.player_i] - - def fib(n): """Calculate n-th Fibonacci number. Very inefficiently.""" if n in (1, 2):