X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=server_%2Fgame.py;h=07dde9d5011144f155758a0304479b1c046a94df;hb=795a476f5d4ba157f3287d7e2f5893cc91b6732e;hp=87d7a5359c9d9f4d9051433602afcf8e9ade0063;hpb=4592fd68c258ae32b8e7156a6509cff75bfe946d;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 87d7a53..07dde9d 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,78 +1,21 @@ import sys sys.path.append('../') import game_common +import server_.map_ class GameError(Exception): pass -class Map(game_common.Map): - - @property - def size_i(self): - return self.size[0] * self.size[1] - - def get_line(self, y): - width = self.size[1] - return self.terrain[y * width:(y + 1) * width] - - def get_directions(self): - directions = [] - for name in dir(self): - if name[:5] == 'move_': - directions += [name[5:]] - return directions - - def get_pos_i(self, yx): - return yx[0] * self.size[1] + yx[1] - - def set_terrain_at(self, pos, c): - pos_i = self.get_pos_i(pos) - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - - def get_terrain_at(self, yx): - return self.terrain[self.get_pos_i(yx)] - - def new_from_shape(self, init_char): - return Map(self.size, init_char*self.size_i) - - def iterate(self): - for y in range(self.size[0]): - for x in range(self.size[1]): - yield [y, x] - - def are_neighbors(self, pos_1, pos_2): - return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) - - def move(self, start_pos, direction): - mover = getattr(self, 'move_' + direction) - new_pos = mover(start_pos) - if new_pos[0] < 0 or new_pos[1] < 0 or \ - new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: - raise GameError('would move outside map bounds') - return new_pos - - def move_UP(self, start_pos): - return [start_pos[0] - 1, start_pos[1]] - - def move_DOWN(self, start_pos): - return [start_pos[0] + 1, start_pos[1]] - - def move_LEFT(self, start_pos): - return [start_pos[0], start_pos[1] - 1] - - def move_RIGHT(self, start_pos): - return [start_pos[0], start_pos[1] + 1] - - class World(game_common.World): - def __init__(self): + def __init__(self, game): super().__init__() - self.Thing = Thing # use local Thing class instead of game_common's - self.map_ = Map() # use extended child class + self.game = game self.player_id = 0 + # use extended local classes + self.Thing = Thing def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -117,10 +60,8 @@ class Task: direction = self.args[0] else: direction = self.kwargs['direction'] - test_pos = self.thing.world.map_.move(self.thing.position, - direction) - map_tile = self.thing.world.map_.get_terrain_at(test_pos) - if map_tile != '.': + test_pos = self.thing.world.map_.move(self.thing.position, direction) + if self.thing.world.map_[test_pos] != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: if t.position == test_pos: @@ -187,25 +128,25 @@ class Thing(game_common.Thing): if self._stencil is not None: return self._stencil m = self.world.map_.new_from_shape('?') - for pos in m.iterate(): + for pos in m: if pos == self.position or m.are_neighbors(pos, self.position): - m.set_terrain_at(pos, '.') + m[pos] = '.' self._stencil = m return self._stencil def get_visible_map(self): stencil = self.get_stencil() m = self.world.map_.new_from_shape(' ') - for pos in m.iterate(): - if stencil.get_terrain_at(pos) == '.': - m.set_terrain_at(pos, self.world.map_.get_terrain_at(pos)) + for pos in m: + if stencil[pos] == '.': + m[pos] = self.world.map_[pos] return m def get_visible_things(self): stencil = self.get_stencil() visible_things = [] for thing in self.world.things: - if stencil.get_terrain_at(thing.position) == '.': + if stencil[thing.position] == '.': visible_things += [thing] return visible_things @@ -222,7 +163,8 @@ class Game(game_common.CommonCommandsMixin): def __init__(self, game_file_name): import server_.io - self.world = World() + self.map_manager = server_.map_.map_manager + self.world = World(self) self.io = server_.io.GameIO(game_file_name, self) # self.pool and self.pool_result are currently only needed by the FIB # command and the demo of a parallelized game loop in cmd_inc_p. @@ -238,11 +180,11 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size)) + self.io.send('MAP ' + self.world.map_.geometry +\ + ' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() - for y in range(self.world.map_.size[0]): - self.io.send('VISIBLE_MAP_LINE %5s %s' % - (y, self.io.quote(visible_map.get_line(y)))) + for y, line in visible_map.lines(): + self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line))) visible_things = self.world.get_player().get_visible_things() for thing in visible_things: self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))